Take Damage

Index -> Playing the Game -> Combat -> Take Damage

Once a player has chosen either to pass or to add to the damage he is dealing, that player's opponent must take that damage. The player suffering the damage distributes the damage as he chooses among one or more of his combatants.

The red bar at the left of each unit and avatar image in the play area shows the amount of damage that unit or avatar has sustained. When such a card is played for the first time, this bar is full and equal to the card's health. Each point of damage dealt to it reduces the bar by 1. A unit or avatar is destroyed when it is dealt damage equal to its health (either all in one combat, or resulting from multiple combats).

A player taking damage can't assign damage to any one combatant beyond what it takes to destroy that combatant.

Jason has a weapon item on his avatar, and exerts it now to add its +2 damage bonus to the 1 damage he automatically deals.

Tyler must now apply the 3 damage. He chooses to apply 2 points of it to one of his units, destroying it. He applies the third point to a second unit, and doesn't damage his third unit at all.

The combat is now over, and Jason continues with his Quest Phase.