Galactic Civil War Ranks and Rewards by nebaf

In this player-written guide, nebaf gives a look at the ranks and rewards that can be earned by participating in the Galactic Civil War.

 

GCW Armor and Weapons  

Crafted Armor

There are a total of six crafted factional armor suits, three for Rebels and three for Imperials. To obtain a suit contact your server's trade forum to find an armor smith or locate a vendor selling these suits using vendor search.

Rebel Armor

  • Rebel Assault Armor (Assault)
  • Rebel Battle Armor ( Battle )
  • Rebel Marine Armor (Recon) 

Imperial Armor

  • Shock Trooper Armor (Assault)
  • Storm Trooper Armor ( Battle )
  • Scout Trooper Armor (Recon)

Crusader Armor

This armor can be purchased with commendations that are awarded for completing quests in Restuss. You can also purchase commendations from other players. The commendation officers can be found at the following locations: (4777, 5789) for the Rebel Officer and (5976, 5642) for the Imperial Officer.

All pieces have the following stats:

  • +18 Constitution, +6 Luck, +12 Precision, +12 Strength
  • 5496 Kinetic, 5496 Energy, 5496 Special Protection*
  • Level 75 Required

* Note: Boots, Gloves, and Belt don't have any armor resistances.   

Cost in Commendations:

  • Crusader Armor Boots - 500 Commendations
  • Crusader Armor Belt - 300 Commendations
  • Crusader Armor Gloves - 300 Commendations
  • Crusader Armor Bracer - 500 Commendations
  • Crusader Armor Biceps - 500 Commendations
  • Crusader Armor Helmet - 800 Commendations
  • Crusader Armor Leggings - 800 Commendations
  • Crusader Armor Chest Plate - 1000 Commendations   

Factional Special Ops Officer Armor

Factional armor granted at the ranks of Major and Lt. Colonel/Commander. You can obtain a suit by talking to a recruiter from your faction. 

All Pieces Have the Following Stats:

  • +23 Constitution, +11 Luck, +17 Precision
  • 5664 Kinetic, 5664 Energy, 5664 Special Protection*
  • Level 75 Required

*Note: Boots, Gloves and Belts don't have armor resistances

Costs and Required Rank to Purchase:

  • Spec Ops Armor Boots (Major Required) - 112,500 Credits*
  • Spec Ops Armor Belt (Major Required) - 120,000 Credits*
  • Spec Ops Armor Gloves (Lt. Colonel/Commander Required) - 120,000 Credits*
  • Spec Ops Armor Chest plate (Lt. Colonel/Commander Required) - 225,000 Credits*
  • Spec Ops Armor Helmet (Lt. Colonel/Commander Required) - 150,000 Credits*
  • Spec Ops Armor Leggings (Major Required) - 135,000 Credits*
  • Spec Ops Armor Bicep (Lt. Colonel/Commander Required) - 120,000 Credits*
  • Spec Ops Armor Bracer (Lt. Colonel/Commander Required) - 120,000 Credits*

* Note: Cost varies depending on planetary standing/species. The prices displayed are the base prices for a human character.

Rebel Assault Forest Camouflage Armor   

This is a unique type of armor that you can obtain by completing various Rebel Theme Park quests. As the name implies, this suit of armor has a camouflage appearance. The stats are as follows:

  • +15 Constitution, +10 Luck, +20 Precision
  • 6440 Kinetic, 4440 Energy , 5440 Special Protection*
  • Level 80 Required

* Note: Boots, Gloves and Belts do not have armor resistances.

Restuss Weapons

The following weapons can be purchased with commendations from your factions' commendations officer located in Restuss and require level 75:

Name

Bonuses

Dmg. Type

Dmg.

Attack Spd.

Base DPS

Elemental Dmg.

Range

CM Dead Bolt Pistol

+5 Constitution, +10 Precision

Energy

290-450

0.4

925

Cold

0-35m

CM Frag Storm Heavy Shotgun

+5 Constitution, +10 Precision

Energy

800-1300

1.0

1050

Heat (50 Damage)

0-64m

CM Reaper Sniper Rifle

+5 Constitution, +10 Precision

Energy

560-960

0.8

950

Cold (20 Damage)

0-64m

Crusader M-XIII Pistol

+5 Constitution, +10 Precision

Energy

270-510

0.4

975

 

0-35m

Crusader M-XIII Carbine

+5 Constitution, +10 Precision

Energy

415-755

0.6

874

 

0-50m

Crusader M-XIV Rifle

+5 Constitution, +10 Precision

Energy

530-1030

0.8

975

 

0-64m

Crusader M-XX Heavy Rifle

+5 Constitution, +10 Precision

Energy

800-1300

1.0

1050

 

0-64m

Crusader Templar Sword

+5 Constitution, +10 Precision

Kinetic

750-1350

1.0

1050

 

0-5m

Nova Edge Sword

+5 Constitution, +10 Precision

Kinetic

600-1500

1.0

1050

 

0-5m

GCW Rank Reward Weapons

The following weapons can be purchased from a factional recruiter if your GCW rank is General:

Name

Bonuses

Dmg. Type

Dmg.

Attack Speed

Base DPS

Elemental Dmg. Type

Elemental Dmg.

Exceptional Rebel DL 44 Pistol (Rebel Only)

+15 Precision

Energy

288-575

0.4

1077

Heat

23

The Legendary Reaper Cannon

+10 Constitution, +10 Precision

Energy

850-1350

1.0

1100

Heat

50

The Legendary Vortex Rifle

+10 Constitution, +10 Precision

Energy

518-1035

0.8

970

Acid

20

The Legendary Crimson Nova

+10 Constitution, +10 Precision

Energy

259-518

0.4

970

Electricity

20

The Legendary Starlight Carbine

+10 Constitution, +10 Precision

Energy

389-780

0.6

973

Cold

20

Exceptional Imperial E-11 Carbine (Imperial Only)

+15 Precision

Energy

431-863

0.6

1078

Heat

23

GCW Ranks and Decay

GCW Ranks

  • Rank 1 (Private/Private)
  • Rank 2 (Lance Corporal/Trooper)
  • Rank 3 (Corporal/High Trooper)
  • Rank 4 (Sergeant/Sergeant)
  • Rank 5 (Master Sergeant/Senior Sergeant)
  • Rank 6 (Sergeant Major/Sergeant Major)
  • Rank 7 (Lieutenant/Lieutenant)
  • Rank 8 (Captain/Captain)
  • Rank 9 (Major/Major)
  • Rank 10 (Lt. Colonel/Commander)
  • Rank 11 (Colonel/Colonel)
  • Rank 12 (General/General)

Rank Decay

  • You are subject to rank decay once you reach the officer ranks (Lieutenant and above).
  • Failure to meet the requirement for rank decay will result is lost progress towards general.
  • Your progress will decay by no more than 40% per week
  • The farthest you can be demoted to is 99.98% progress towards Lieutenant.

Amount of GCW Needed to Counter Decay

  • Ranks 1-6 - No decay
  • Rank 7 (Lieutenant/Lieutenant) - 7,500
  • Rank 8 (Captain/Captain) - 8,200
  • Rank 9 (Major/Major) - 9,000
  • Rank 10 (Lt. Colonel/Commander) - 10,200
  • Rank 11 (Colonel/Colonel) - 12,000
  • Rank 12 (General/General) - 15,000

GCW Rewards   

All costs are in credits. Costs will vary depending on your planets GCW score, with the lowest possible costs being one-third of the costs listed below.

Rank (Rebel/Imperial)

Item

Cost

Notes

Private/Private

R2 Droid Schematic

165,000

 

 

R3 Droid Schematic

180,000

 

 

R4 Droid Schematic

195,000

 

 

R5 Droid Schematic

210,000

 

 

Surgical Droid Schematic

16,500

 

 

Dead Eye Prototype

15,000

 

 

Schematic: Factional Armor Biceps/Bracers

75,000

Must be master armor smith to purchase

 

Schematic: Factional Armor Boots/Gloves

60,000

 

 

Schematic: Factional Armor Chest Plate

90,000

 

 

Schematic: Factional Armor Helmet

75,000

 

 

Schematic: Factional Armor Leggings

75,000

 

 

Mines/Traps

12,000

Must be a commando, bounty hunter, or spy to purchase

Lance Corporal/Trooper

Tech Armoire

105,000

 

 

Tech Bookcase

105,000

 

 

Tech Cabinet

105,000

 

 

Tech Chair

75,000

 

 

Tech Chest

75,000

 

 

Tech Coffee Table

75,000

 

 

Tech Couch

112,500

 

 

Tech End Table

75,000

 

Corporal/High Trooper

Electrobinoculars

15,000

 

 

Advanced Electrobinoculars

22,500

 

 

Superior Electrobinoculars

30,000

 

 

Experimental Electrobinoculars

37,500

 

Sergeant/Sergeant

Laser Carbine

187,500

Level 80, 0.6 Speed, 270-540 Damage, 675 DPS, 28 Heat Elemental

 

Scout Blaster

40,500

Level 32, 0.4 Speed, 64-128 Damage, 240 DPS

 

Metal Staff

30,000

Level 24, 1.0 Speed, 124-248 Damage,186 DPS

Master Sergeant/Senior Sergeant

Small Dish Turret

120,000

 

 

Small Block Turret

120,000

 

 

Small Tower Turret

120,000

 

 

DRX-55 Mine

12,000

Donated to Factional Bases

 

SR-88 Cryo-mine

12,000

Donated to Factional Bases

 

XG Mine

12,000

Donated to Factional Bases

 

Factional Themed Painting

375,000

Rebel: We Will Never Surrender
Imperial: Might of the Empire

Sergeant Major/ Sergeant Major

Medium Block Turret

150,000

 

 

Medium Tower Turret

150,000

 

 

HQ: Forward Outpost

525,000

 

 

HQ: Field Hospital

1,050,000

 

 

S.F. HQ: Forward Outpost

750,000

 

 

S.F. HQ: Field Hospital

1,500,000

 

 

Sergeant Major Medal

240,000

Crimson Phoenix Medal of the Rebel Alliance (30 Constitution, 30 Luck, 24 Precision, 24 Strength)
Nova Star Medal of the Empire (30 Constitution, 30 Luck, 24 Precision, 24 Strength)

Lieutenant/ Lieutenant

Large Block Turret

210,000

 

 

Large Dish Turret

210,000

 

 

Large Tower Turret

210,000

 

 

HQ: Tactical Center

1,875,000

 

 

HQ: Detachment Headquarters

3,600,000

 

 

S.F. HQ: Tactical Center

2,325,000

 

 

S.F. HQ: Detachment Headquarters

4,500,000

 

 

Factional Military Communication Link

255,000

Spawns 3 Factional NPCs - Level 75 Required

Captain/Captain

Factional Battle Banner

112,500

 

Major/Major

Black Spec Ops Armor Leggings

135,000

 

 

Black Spec Ops Armor Boots

112,500

 

 

Black Spec Ops Armor Belt

120,000

 

 

Armor Coloring Kit Schematic

37,500

 

Lt. Colonel/ Commander

Black Spec Ops Armor Left Bicep

120,000

 

 

Black Spec Ops Armor Right Bicep

120,000

 

 

Black Spec Ops Armor Left Bracer

120,000

 

 

Black Spec Ops Armor Right Bracer

120,000

 

 

Black Spec Ops Armor Chest Plate

225,000

 

 

Black Spec Ops Armor Gloves

120,000

 

 

Black Spec Ops Armor Helmet

150,000

 

Colonel/Colonel

Armored BARC Speeder

210,000

 

 

Factional Officer Signet Ring

250,000

40 Agility, 60 Constitution, 24 Precision, 24 Strength

  General/General

Factional Weapons

300,000

The Reaper Cannon is 350,000.

 

Jedi Crystal - Windu's Guile

2,000,000

Dark Purple - Cold Elemental. The crystal has a six second debuff which increases the amount of damage taken by the target. The value of the cold elemental is 6% of your max damage.

GCW Special Abilities     

 

Ability

Rank Granted

Duration

Recharge

Description

Retaliation: After years in the battlefield, your mind has instinctively learned to suppress pain by immediately counter-attacking your enemies. As you are wounded, so shall they be wounded.

 

Rank 7 (Lieutenant/
Lieutenant)

2 Minutes

10 Minutes

A proc effect where you have the chance to attack the enemy back each time you are damaged. Usually about 200-300 damage. * Note: Does not work against heavy weapons.

Adrenaline Rush: Through countless battles, fear has hardened you for combat allowing you use an adrenaline rush to your advantage. Your combat skills are quickened in the face of danger.

Rank 8 (Captain/
Captain)

2 Minutes

5 Minutes (Note: This is on the same timer as Unstoppable)

Reactive action heal. Your action has the chance to be healed for 560 with each hit.

Unstoppable: Your body has become so used to pain and wounds that you ignore all but the most severe. When other solders would be on their knees begging for mercy, you will fight on...unstoppable.

Rank 9 (Major/
Major)

2 Minutes

10 Minutes (Note: This is on the same timer are Adrenaline Rush)

Reactive health heal. Your health has the chance to be healed for 950 with each hit

Last Man Standing: Seasoned by many battles, you alone have been the deciding factor between victory and defeat. Pushing yourself beyond the abilities of common soldiers, you are destined to be the last person standing.

Rank 10 (Lt. Colonel/
Commander)

5 Minutes

10 Minutes

You receive a 7500 heal upon incapacitation followed by a short buff where you receive 100% avoidance for 5 seconds. 

Legendary Warrior: Soldiers and warriors throughout your faction recognize you as a legend. Your presence on the battlefield will dramatically boost the morale and combat abilities of those around you.

Rank 11 (Colonel/
Colonel)

3 Minutes

15 Minutes

All allies within 50m radius receive +200 to agility, +120 to constitution and +750 to energy and kinetic armor buff.

Imperial Airstrike: Your high rank in the Imperial army gives you the authority to call down a TIE Bomber to attack your enemies.

Rank 12 (General)

 

 

This ability cannot be used indoors.

Rebel Airstrike: Your high rank in the Rebel Alliance gives you the authority to call down an X-Wing to attack your enemies.

Rank 12 (General)

 

 

This ability cannot be used indoors.