
Galactic Civil War Ranks and Rewards by nebaf
In this player-written guide, nebaf gives a look at the ranks and rewards that can be earned by participating in the Galactic Civil War.
Crafted Armor
There are a total of six crafted factional armor suits, three for Rebels and three for Imperials. To obtain a suit contact your server's trade forum to find an armor smith or locate a vendor selling these suits using vendor search.
Rebel Armor
- Rebel Assault Armor (Assault)
- Rebel Battle Armor ( Battle )
- Rebel Marine Armor (Recon)
Imperial Armor
- Shock Trooper Armor (Assault)
- Storm Trooper Armor ( Battle )
- Scout Trooper Armor (Recon)
Crusader Armor
This armor can be purchased with commendations that are awarded for completing quests in Restuss. You can also purchase commendations from other players. The commendation officers can be found at the following locations: (4777, 5789) for the Rebel Officer and (5976, 5642) for the Imperial Officer.
All pieces have the following stats:
- +18 Constitution, +6 Luck, +12 Precision, +12 Strength
- 5496 Kinetic, 5496 Energy, 5496 Special Protection*
- Level 75 Required
* Note: Boots, Gloves, and Belt don't have any armor resistances.
Cost in Commendations:
- Crusader Armor Boots - 500 Commendations
- Crusader Armor Belt - 300 Commendations
- Crusader Armor Gloves - 300 Commendations
- Crusader Armor Bracer - 500 Commendations
- Crusader Armor Biceps - 500 Commendations
- Crusader Armor Helmet - 800 Commendations
- Crusader Armor Leggings - 800 Commendations
- Crusader Armor Chest Plate - 1000 Commendations
Factional Special Ops Officer Armor
Factional armor granted at the ranks of Major and Lt. Colonel/Commander. You can obtain a suit by talking to a recruiter from your faction.
All Pieces Have the Following Stats:
- +23 Constitution, +11 Luck, +17 Precision
- 5664 Kinetic, 5664 Energy, 5664 Special Protection*
- Level 75 Required
*Note: Boots, Gloves and Belts don't have armor resistances
Costs and Required Rank to Purchase:
- Spec Ops Armor Boots (Major Required) - 112,500 Credits*
- Spec Ops Armor Belt (Major Required) - 120,000 Credits*
- Spec Ops Armor Gloves (Lt. Colonel/Commander Required) - 120,000 Credits*
- Spec Ops Armor Chest plate (Lt. Colonel/Commander Required) - 225,000 Credits*
- Spec Ops Armor Helmet (Lt. Colonel/Commander Required) - 150,000 Credits*
- Spec Ops Armor Leggings (Major Required) - 135,000 Credits*
- Spec Ops Armor Bicep (Lt. Colonel/Commander Required) - 120,000 Credits*
- Spec Ops Armor Bracer (Lt. Colonel/Commander Required) - 120,000 Credits*
* Note: Cost varies depending on planetary standing/species. The prices displayed are the base prices for a human character.
Rebel Assault Forest Camouflage Armor
This is a unique type of armor that you can obtain by completing various Rebel Theme Park quests. As the name implies, this suit of armor has a camouflage appearance. The stats are as follows:
- +15 Constitution, +10 Luck, +20 Precision
- 6440 Kinetic, 4440 Energy , 5440 Special Protection*
- Level 80 Required
* Note: Boots, Gloves and Belts do not have armor resistances.
Restuss Weapons
The following weapons can be purchased with commendations from your factions' commendations officer located in Restuss and require level 75:
Name | Bonuses | Dmg. Type | Dmg. | Attack Spd. | Base DPS | Elemental Dmg. | Range |
CM Dead Bolt Pistol | +5 Constitution, +10 Precision | Energy | 290-450 | 0.4 | 925 | Cold | 0-35m |
CM Frag Storm Heavy Shotgun | +5 Constitution, +10 Precision | Energy | 800-1300 | 1.0 | 1050 | Heat (50 Damage) | 0-64m |
CM Reaper Sniper Rifle | +5 Constitution, +10 Precision | Energy | 560-960 | 0.8 | 950 | Cold (20 Damage) | 0-64m |
Crusader M-XIII Pistol | +5 Constitution, +10 Precision | Energy | 270-510 | 0.4 | 975 |
| 0-35m |
Crusader M-XIII Carbine | +5 Constitution, +10 Precision | Energy | 415-755 | 0.6 | 874 |
| 0-50m |
Crusader M-XIV Rifle | +5 Constitution, +10 Precision | Energy | 530-1030 | 0.8 | 975 |
| 0-64m |
Crusader M-XX Heavy Rifle | +5 Constitution, +10 Precision | Energy | 800-1300 | 1.0 | 1050 |
| 0-64m |
Crusader Templar Sword | +5 Constitution, +10 Precision | Kinetic | 750-1350 | 1.0 | 1050 |
| 0-5m |
Nova Edge Sword | +5 Constitution, +10 Precision | Kinetic | 600-1500 | 1.0 | 1050 |
| 0-5m |
GCW Rank Reward Weapons
The following weapons can be purchased from a factional recruiter if your GCW rank is General:
Name | Bonuses | Dmg. Type | Dmg. | Attack Speed | Base DPS | Elemental Dmg. Type | Elemental Dmg. |
Exceptional Rebel DL 44 Pistol (Rebel Only) | +15 Precision | Energy | 288-575 | 0.4 | 1077 | Heat | 23 |
The Legendary Reaper Cannon | +10 Constitution, +10 Precision | Energy | 850-1350 | 1.0 | 1100 | Heat | 50 |
The Legendary Vortex Rifle | +10 Constitution, +10 Precision | Energy | 518-1035 | 0.8 | 970 | Acid | 20 |
The Legendary Crimson Nova | +10 Constitution, +10 Precision | Energy | 259-518 | 0.4 | 970 | Electricity | 20 |
The Legendary Starlight Carbine | +10 Constitution, +10 Precision | Energy | 389-780 | 0.6 | 973 | Cold | 20 |
Exceptional Imperial E-11 Carbine (Imperial Only) | +15 Precision | Energy | 431-863 | 0.6 | 1078 | Heat | 23 |
GCW Ranks
- Rank 1 (Private/Private)
- Rank 2 (Lance Corporal/Trooper)
- Rank 3 (Corporal/High Trooper)
- Rank 4 (Sergeant/Sergeant)
- Rank 5 (Master Sergeant/Senior Sergeant)
- Rank 6 (Sergeant Major/Sergeant Major)
- Rank 7 (Lieutenant/Lieutenant)
- Rank 8 (Captain/Captain)
- Rank 9 (Major/Major)
- Rank 10 (Lt. Colonel/Commander)
- Rank 11 (Colonel/Colonel)
- Rank 12 (General/General)
Rank Decay
- You are subject to rank decay once you reach the officer ranks (Lieutenant and above).
- Failure to meet the requirement for rank decay will result is lost progress towards general.
- Your progress will decay by no more than 40% per week
- The farthest you can be demoted to is 99.98% progress towards Lieutenant.
Amount of GCW Needed to Counter Decay
- Ranks 1-6 - No decay
- Rank 7 (Lieutenant/Lieutenant) - 7,500
- Rank 8 (Captain/Captain) - 8,200
- Rank 9 (Major/Major) - 9,000
- Rank 10 (Lt. Colonel/Commander) - 10,200
- Rank 11 (Colonel/Colonel) - 12,000
- Rank 12 (General/General) - 15,000
All costs are in credits. Costs will vary depending on your planets GCW score, with the lowest possible costs being one-third of the costs listed below.
Rank (Rebel/Imperial) | Item | Cost | Notes |
Private/Private | R2 Droid Schematic | 165,000 |
|
| R3 Droid Schematic | 180,000 |
|
| R4 Droid Schematic | 195,000 |
|
| R5 Droid Schematic | 210,000 |
|
| Surgical Droid Schematic | 16,500 |
|
| Dead Eye Prototype | 15,000 |
|
| Schematic: Factional Armor Biceps/Bracers | 75,000 | Must be master armor smith to purchase |
| Schematic: Factional Armor Boots/Gloves | 60,000 |
|
| Schematic: Factional Armor Chest Plate | 90,000 |
|
| Schematic: Factional Armor Helmet | 75,000 |
|
| Schematic: Factional Armor Leggings | 75,000 |
|
| Mines/Traps | 12,000 | Must be a commando, bounty hunter, or spy to purchase |
Lance Corporal/Trooper | Tech Armoire | 105,000 |
|
| Tech Bookcase | 105,000 |
|
| Tech Cabinet | 105,000 |
|
| Tech Chair | 75,000 |
|
| Tech Chest | 75,000 |
|
| Tech Coffee Table | 75,000 |
|
| Tech Couch | 112,500 |
|
| Tech End Table | 75,000 |
|
Corporal/High Trooper | Electrobinoculars | 15,000 |
|
| Advanced Electrobinoculars | 22,500 |
|
| Superior Electrobinoculars | 30,000 |
|
| Experimental Electrobinoculars | 37,500 |
|
Sergeant/Sergeant | Laser Carbine | 187,500 | Level 80, 0.6 Speed, 270-540 Damage, 675 DPS, 28 Heat Elemental |
| Scout Blaster | 40,500 | Level 32, 0.4 Speed, 64-128 Damage, 240 DPS |
| Metal Staff | 30,000 | Level 24, 1.0 Speed, 124-248 Damage,186 DPS |
Master Sergeant/Senior Sergeant | Small Dish Turret | 120,000 |
|
| Small Block Turret | 120,000 |
|
| Small Tower Turret | 120,000 |
|
| DRX-55 Mine | 12,000 | Donated to Factional Bases |
| SR-88 Cryo-mine | 12,000 | Donated to Factional Bases |
| XG Mine | 12,000 | Donated to Factional Bases |
| Factional Themed Painting | 375,000 | Rebel: We Will Never Surrender |
Sergeant Major/ Sergeant Major | Medium Block Turret | 150,000 |
|
| Medium Tower Turret | 150,000 |
|
| HQ: Forward Outpost | 525,000 |
|
| HQ: Field Hospital | 1,050,000 |
|
| S.F. HQ: Forward Outpost | 750,000 |
|
| S.F. HQ: Field Hospital | 1,500,000 |
|
| Sergeant Major Medal | 240,000 | Crimson Phoenix Medal of the Rebel Alliance (30 Constitution, 30 Luck, 24 Precision, 24 Strength) |
Lieutenant/ Lieutenant | Large Block Turret | 210,000 |
|
| Large Dish Turret | 210,000 |
|
| Large Tower Turret | 210,000 |
|
| HQ: Tactical Center | 1,875,000 |
|
| HQ: Detachment Headquarters | 3,600,000 |
|
| S.F. HQ: Tactical Center | 2,325,000 |
|
| S.F. HQ: Detachment Headquarters | 4,500,000 |
|
| Factional Military Communication Link | 255,000 | Spawns 3 Factional NPCs - Level 75 Required |
Captain/Captain | Factional Battle Banner | 112,500 |
|
Major/Major | Black Spec Ops Armor Leggings | 135,000 |
|
| Black Spec Ops Armor Boots | 112,500 |
|
| Black Spec Ops Armor Belt | 120,000 |
|
| Armor Coloring Kit Schematic | 37,500 |
|
Lt. Colonel/ Commander | Black Spec Ops Armor Left Bicep | 120,000 |
|
| Black Spec Ops Armor Right Bicep | 120,000 |
|
| Black Spec Ops Armor Left Bracer | 120,000 |
|
| Black Spec Ops Armor Right Bracer | 120,000 |
|
| Black Spec Ops Armor Chest Plate | 225,000 |
|
| Black Spec Ops Armor Gloves | 120,000 |
|
| Black Spec Ops Armor Helmet | 150,000 |
|
Colonel/Colonel | Armored BARC Speeder | 210,000 |
|
| Factional Officer Signet Ring | 250,000 | 40 Agility, 60 Constitution, 24 Precision, 24 Strength |
General/General | Factional Weapons | 300,000 | The Reaper Cannon is 350,000. |
| Jedi Crystal - Windu's Guile | 2,000,000 | Dark Purple - Cold Elemental. The crystal has a six second debuff which increases the amount of damage taken by the target. The value of the cold elemental is 6% of your max damage. |
Ability | Rank Granted | Duration | Recharge | Description |
Retaliation: After years in the battlefield, your mind has instinctively learned to suppress pain by immediately counter-attacking your enemies. As you are wounded, so shall they be wounded.
| Rank 7 (Lieutenant/ | 2 Minutes | 10 Minutes | A proc effect where you have the chance to attack the enemy back each time you are damaged. Usually about 200-300 damage. * Note: Does not work against heavy weapons. |
Adrenaline Rush: Through countless battles, fear has hardened you for combat allowing you use an adrenaline rush to your advantage. Your combat skills are quickened in the face of danger. | Rank 8 (Captain/ | 2 Minutes | 5 Minutes (Note: This is on the same timer as Unstoppable) | Reactive action heal. Your action has the chance to be healed for 560 with each hit. |
Unstoppable: Your body has become so used to pain and wounds that you ignore all but the most severe. When other solders would be on their knees begging for mercy, you will fight on...unstoppable. | Rank 9 (Major/ | 2 Minutes | 10 Minutes (Note: This is on the same timer are Adrenaline Rush) | Reactive health heal. Your health has the chance to be healed for 950 with each hit |
Last Man Standing: Seasoned by many battles, you alone have been the deciding factor between victory and defeat. Pushing yourself beyond the abilities of common soldiers, you are destined to be the last person standing. | Rank 10 (Lt. Colonel/ | 5 Minutes | 10 Minutes | You receive a 7500 heal upon incapacitation followed by a short buff where you receive 100% avoidance for 5 seconds. |
Legendary Warrior: Soldiers and warriors throughout your faction recognize you as a legend. Your presence on the battlefield will dramatically boost the morale and combat abilities of those around you. | Rank 11 (Colonel/ | 3 Minutes | 15 Minutes | All allies within 50m radius receive +200 to agility, +120 to constitution and +750 to energy and kinetic armor buff. |
Imperial Airstrike: Your high rank in the Imperial army gives you the authority to call down a TIE Bomber to attack your enemies. | Rank 12 (General) |
|
| This ability cannot be used indoors. |
Rebel Airstrike: Your high rank in the Rebel Alliance gives you the authority to call down an X-Wing to attack your enemies. | Rank 12 (General) |
|
| This ability cannot be used indoors. |
English





