| The NEW Complete Guide to Chapter 5 Camps by Sehvral That's right, campers. Structures traders can now craft a variety of camps. The crafting process works similar to droid creation, with the base camp accepting a number of optional modules to add a wide variety of features to the camp. Resource Requirements - Modules | Camp Battery Extends lifespan of the camp by up to 30 minutes 200 Copper 200 Steel |  | Cloning Tube Allows dead player to clone at the camp 150 Aluminum 150 Inert Petrochem |  | Clothing Station Acts as a private crafting station 200 Hide 1 Clothing and Armor Crafting Station |  | Entertainment Area Acts as a cantina 100 Hide 100 Metal |  | Food Station Acts as a private crafting station 200 Hide 1 Food and Chemical Crafting Station |  | Imperial Recruiter Adds an Imperial Recruiter 200 Hide 150 Metal |  | Junk Dealer Adds a Junk Dealer 200 Metal 150 Steel |  | Rebel Recruiter Adds a Rebel Recruiter 200 Hide 150 Metal |  | Ship Station Acts as a private crafting station 200 Hide 1 Starship Crafting Station |  | Shuttle Beacon Allows players to shuttle TO the camp from a shuttleport 200 Steel 50 Crystalline Gemstone |  | Structure Station Acts as a private crafting station 200 Hide 1 Structure and Furniture Crafting Station |  | Weapon Station Acts as a private crafting station 200 Hide 1 Weapon, Droid and General Item Crafting Station |  | Resource Requirements - Camps | Basic Camp lasts up to 20 minutes 200 Hide 150 Non-Ferrous Metal 1 Camp Module (Optional) | | Improved Camp lasts up to 25 minutes 300 Hide 150 Non-Ferrous Metal 2 Camp Modules (Optional) | | Advanced Camp lasts up to 30 minutes 100 Hide 250 Leathery Hide 150 Aluminum 3 Camp Modules (Optional) | | Quality Camp lasts up to 35 minutes 100 Hide 250 Leathery Hide 150 Aluminum 4 Camp Modules (Optional) | | Elite Camp lasts up to 40 minutes 200 Hide 250 Non-Ferrous Metal 250 Metal 150 Aluminum 5 Camp Modules (Optional) | | Luxury Camp lasts up to 45 minutes 250 Aluminum 700 Copper 300 Non-Ferrous Metal 6 Camp Modules (Optional) | | | Required Tools All Camp Modules may be crafted with a Generic Crafting Tool. All camps except for the Luxury Camp my be crafted with a Generic Crafting Tool. The Luxury Camp requires a Structure and Furniture Crafting Tool. None of these items requires a station to produce. Camp FAQ Q: Does the camp have to be occupied to appear on the shuttle list? A: No. As long as the camp is up and has a shuttle module, it will show up. Q: How many camps can be placed by a toon? A: A toon may only have one camp unpacked at any time. Q: How many times can the camp be deployed? Are the re-deedable? A: Camps may only be deployed once, and cannot be re-deeded (only destroyed). Q: Who can place camps? A: Anyone may place camps, however only Architects have the schematics to craft them. Q: Can both Imperial and Rebel Recruiter modules be placed in the same camp? A: No. This was changed on 2/12/07. Camps with both recruiter modules will only spawn an Imperial Recruiter. It does not matter what order you place them in, it will always be Imperial if both are present. Q: Do you name your camp when you place it? How is it named on the Shuttle list? A: You cannot name your camp when you deploy it. On the Shuttle list, it will appear as Owner's Camp (ex, Kohreval's Camp). Q: Does resource quality matter? A: Only for camps and certain modules. If it has an exp line, use the best stuff you can find. If not, use any old junk. Q: Do buff durations vary between camp styles? A: No. Any camp will provide the same cap on buff durations. Select your camp based on the number of modules you need (Thanks to Aydhan). Q: Can these items be mass produced? A: Yes. All modules and camp can be turned into schematics. You'll need a Structures factory to produce them. Q: Can multiple batteries be placed inside a camp? A: Yes. You can place multiple batteries. Each battery will increase the lifespan by up to 30 minutes (100% experimentation). This means a Luxury Camp with 6 capped batteries will remain up for 3 hours and 45 minutes. Q: What stats matter when experimenting? A: OQ is the only stat that matters. |