
For a basic guide on understanding how to use experience points, click here to read the guide Introduction to Profession Expertise.
At a glance:
- What is the Expertise System?
- Medic Specialization
- Field Specialization
What is the Expertise System?
The overall goal of the system is to offer new and exciting choices for players to make about the development of their characters. These choices offer players the chance to further customize their character creating more diversity between characters of the same profession and give the player an additional goal when leveling.
At level 10, a player earns five Expertise points and then earns 1 point every two levels up to a maximum of forty-five points at level 90.
Once a player reaches level 10, they can activate the Expertise interface (it will appear on the Main Menu) and begin allocating their points over the two trees available to their profession.
Allocating Expertise points will do one of two things for a character. They will either modify an existing ability, such as increasing damage done, or they will unlock new abilities or series of abilities.

Name | Tier | Point Cost | Type | Effect | Prerequisite |
| Bacta Concentration | 1 | 4 | Mod | Increases the amount healed by Bacta Infusion. | |
| Drag Corpse | 2 | 1 | Ability | Move corpses of all group mates within range to your location. | Bacta Concentration |
| Hasty Resuscitation | 3 | 3 | Mod | Reduce all revive and AOE revive cooldowns. | |
| Blood Cleansers | 4 | 1 | Ability | Remove Weakness effect, which is applied after incapacitation. | Hasty Resuscitation |
| Bacta Bomb | 5 | 1 | Ability | Single target, long ranged, large heal. | Blood Cleansers |
| Bacta Potency | 1 | 4 | Mod | Extra strength bacta increases the potency of your instant healing abilities. | |
| Cure Affliction | 2 | 1 | Ability | Remove a damage over time effect from target such as bleeding, poison, disease, or fire. | Heal Potency |
| Bacta Efficiency | 3 | 3 | Mod | Reduce action cost of instant heals by 35%. | |
| Serotonin Boost | 4 | 1 | Ability | Induces a feeling of well-being and removes an adverse condition on the target. | Bacta Efficiency |
| Bacta Grenade | 5 | 1 | Ability | Single target, long ranged heal. | Serotonin Boost |
| Enhancement Duration | 2 | 3 | Mod | Increased duration of all enhancement buffs. | |
| Enhancement Specialist | 3 | 1 | Ability | Allows access to Metabolic Accelerators and an extended Nutrient Injection line. | Enhancement Duration |
| Reckless Stimulation | 4 | 1 | Ability | Restores action at the cost of health. | Enhancement Specialist |
| Stasis Field | 5 | 1 | Ability | Attacks made against and made by the target have +100% Glancing Blow chance. Target severely snared. | Reckless Stimulation |
| Vital Efficiency | 1 | 4 | Mod | Reduce action cost of Vital Strike special attacks by 25%. | |
| Bacta Corruption | 2 | 1 | Ability | Reduce target's healing ability by 65%. | Vital Efficiency |
| Affliction Intensity | 3 | 3 | Mod | Increase damage over time damage by 15%. | |
| Serotonin Purge | 4 | 1 | Ability | Remove a beneficial buff or effect from an enemy. | Affliction Intensity |
| Rheumatic Calamity | 5 | 1 | Ability | Target loses health as action is spent. Health loss is proportionate to action used. | Serotonin Purge |
| Vital Accuracy | 1 | 4 | Mod | Increase Vital Strike damage by 20%. | |
| Electrolyte Drain | 2 | 1 | Ability | Single target ranged snare. | Vital Accuracy |
| Affliction Duration | 3 | 3 | Mod | Increase damage over time duration by 15%. | |
| Traumatize | 4 | 1 | Ability | Drain action from target. | Affliction Duration |
| Thyroid Rupture | 5 | 1 | Ability | Decrease target damage output by 25%. | Traumatize |
Medic Expertise: Field Survival
Name | Tier | Point Cost | Type | Maximum Effect | Prerequisite |
| Martial Training | 1 | 4 | Mod | Gain +50 Strength permanently | |
| Enhance Strength | 1 | 1 | Ability | Buff increasing target's total Strength by 15%. | Martial Training |
| Footwork | 1 | 4 | Mod | Gain +50 Agility permanently. | |
| Enhance Agility | 1 | 1 | Ability | Buff increasing target's total Agility by 15%. | Footwork |
| Marksman Training | 1 | 4 | Mod | Gain +50 Precision permanently. | |
| Enhance Precision | 1 | 1 | Ability | Buff increasing target's total Precision by 15%. | Marksman Training |
| Carbine Accuracy | 1 | 4 | Mod | Increase carbine damage by 10%. | |
| Deuterium Rounds | 1 | 1 | Ability | Carbine attacks have a chance to set target on fire. | Carbine Accuracy |
| Lethal Aim | 1 | 3 | Mod | Increase critical chance versus Humanoid NPCs and players by 5%. | |
| Burst | 1 | 1 | Ability | Unleash a wild spray of gunfire causing damage and decreasing target's combat effectiveness. | Lethal Aim |
| Melee Accuracy | 1 | 4 | Mod | Increase melee and unarmed damage by 15%. | |
| Poison Knuckle | 1 | 1 | Ability | Melee and unarmed attacks have a chance of poisoning the target. | Melee Accuracy |
| Lethal Strikes | 1 | 3 | Mod | Increases critical chance while using melee and unarmed weapons. | |
| Flurry | 1 | 1 | Ability | A combination melee attack to vital areas. Reduces movement speed and combat effectiveness. | Lethal Strikes |
| Subtlety | 1 | 3 | Mod | Hate caused by healing is reduced. | |
| Evasion | 1 | 1 | Ability | Attempt to elude all non-boss enemies angry with you and exit combat. Reduces hate on bosses. | Subtlety |
| Kinetic Armor | 1 | 4 | Mod | Permanently increases kinetic protection and gives a slight bonus to all protection types. | |
| Enhance Block | 1 | 1 | Ability | Improves the target's block chance and block value. | Kinetic Armor |
| Energy Armor | 1 | 4 | Mod | Permanently increases energy protection and gives a slight bonus to all protection types. | |
| Enhance Dodge | 1 | 1 | Ability | Improves the target's chance to dodge an incoming attack. | Energy Armor |
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