|  Star Wars Galaxies 2008 Archive Star Wars Galaxies: Game Update 5.10 Publish Notes, October 14, 2008 Galactic Moon Festival: - Visit the Galactic Moon Festival Organizer, Z'ozpheratu, outside of the Moenia and Mos Eisley starports (waypoints 4790 -4777 and 3523 -4806 respectively).
- Talk to Z'ozpheratu to obtain a costume to use for trick or treating, purchase special Galactic Moon Festival items, and find out more about the festival.
- All costumes have a thirty minute timer. Costumes cannot be worn while in combat.
- If you're in a trick or treating mood, be sure to approach any poor unfortunate souls hanging around and say "Trick or treat!" If they are not scared, you may want to try using a Trick or Treat projector.
- If your costume is scary enough, citizens will have Galactic Moon Festival coins to give you which can be used to purchase special holiday items that Z'ozpheratu has to offer.
63 Month Vet Reward: - Players who have played Star Wars Galaxies for 63 months can choose a mini-replica of either the Yoda Fountain or Emperor's Statue. These statues are similar to the ones seen during the Empire Day anniversary event. These statues are sizable but small enough to fit inside any home.
Game Play: - Removed a giant spire that would sometimes spawn on Tatooine near player structures.
- Fixed a Nightsister spawner on Dathomir.
- Fixed an issue that was randomly breaking customization for some objects. Long Uniform Gloves, certain Rodian hairstyles, and other objects should now be appearing correctly.
Star Wars Galaxies: Game Update 5.9 Publish Notes, September 30, 2008 Game Play: - Players should experience less false positives with server location rubber banding.
- Galactic Civil Wars bases should now disappear properly when destroyed.
Munitions Trader: - Increased the appearance bonus for Elite Gaffi Stick and Elite Tusken Rifle.
Star Wars Galaxies Trading Card Game: - Corrected descriptions on TCG loot rewards that could only be claimed once per character.
Station Voice: - Using the Check Windows Settings tool should no longer cause crashes in Windows Vista.
Star Wars Galaxies: Game Update 5.8 Publish Notes, September 9, 2008 Star Wars Galaxies Trading Card Game: - The random collection item received when a level 90 character uses a loot card that rewards experience (such as the Nuna-Ball Advertisement) has been updated. Unintended schematic items have been removed from the list and additional collectibles have been added.
Star Wars Galaxies: Game Update 5.7 Publish Notes, August 30, 2008 Star Wars Galaxies Trading Card Game: - Fixed an issue with Trading Card Game windows clipping.
- Special vendors such as the Jawa and Gungan now properly reimburse the player when destroyed.
- Non-muted game sounds will continue to play when using the Trading Card Game.
Gameplay: - Non-instance Battle Droid enemies no longer use melee weapons at close range.
- The Hover Chair veteran reward now receives vehicle damage.
- Fixed an issue that caused a packed vendor not to register its correct location when it was unpacked. Any existing unpacked vendor that has incorrectly registered its location will now re-register its correct location the next time the vendor is loaded into the structure.
Star Wars Galaxies: Game Update 5.6 Publish Notes, August 26, 2008 Star Wars Galaxies Trading Card Game: Champions of the Force: - The Star Wars Galaxies Trading Card Game: Champions of the Force is here! The Trading Card Game can be accessed in Star Wars Galaxies by selecting "Card Game" in the game menu or by typing /tcg in the command line.
Beast Master: - The beast minimum, maximum, and damage per second displays on the Examine window of a beast now reflect the beast happiness bonus.
Star Wars Galaxies: Game Update 5.5 Publish Notes, August 21, 2008 Star Wars Galaxies Trading Card Game: Champions of the Force - The Star Wars Galaxies Trading Card Game has started the second round of early access beta.
- If you are able to play during this early access period, you will receive an in-game email from the sender "Star Wars Galaxies". You will only receive this email once on the first character you log in after the servers become available.
- The game is accessed by selecting "Card Game" in the game menu or by typing /tcg in the command line. These commands are visible to all players, but only those who are invited can access the game.
Items: - Players are no longer able to place a greeter in a house other than the house and room where the greeter terminal resides.
Star Wars Galaxies: Game Update 5.4 Publish Notes, August 19, 2008 Beast Master: - Added the ability for beasts to sit and lie down, when you use the /pet command on them and they have the available animation.
- Added the eat emote to beasts when they eat food. Some beasts may not have the eat animation, but many will animate when they eat.
- Unpacking a house no longer unpacks its stuffed beasts to the wrong location.
- Happiness buff now increases/decreases damage on a beast by -25% to 25%.
- Movement for beasts that get hung up on walls, corners, etc should cause the beast to teleport to its master, if it is not in combat. This should resolve getting hung up in POBs.
- Loyalty should not be reduced, if a beast dies to a player (PvP).
Star Wars Galaxies Trading Card Game: Champions of the Force - The Star Wars Galaxies Trading Card Game has started the first round of closed beta.
- The game is accessed by selecting "Card Game" in the game menu or by typing /tcg in the command line. These commands are visible to all players, but only registered Fan Faire attendees can access the game.
This phase of closed beta is for Fan Faire attendees only. Beginning on Thursday, August 21, the most active Test Center players will also gain access to the beta. If you are part of this group, you will be informed of your access status via in-game email on Thursday, August 21, after 12:00 PM CDT. Rewards for the early adopters of the Star Wars Galaxies Trading Card Game range from the Rebel or Imperial Life Support Flight Suit (your choice of one per account/non-tradeable) and other awesome items that can all be claimed in the Star Wars Galaxies game. (Please note that the Flight Suit can only be claimed in the Star Wars Galaxies MMO, not the Trading Card Game.) Star Wars Galaxies: Game Update 5.3 Publish Notes, August 12, 2008 Integrated Voice Chat (Station Voice): - Implemented optimizations for the in-game voice chat system.
Star Wars Galaxies: Game Update 5.2 Publish Notes, August 5, 2008 Game Play: - Marauder Battle Armor bracers are now customizable again.
Beast Master: - Beasts no longer lose loyalty if they're unhappy. Beasts only lose loyalty if they die or are hungry.
Voice Chat: - All in-game chat will not be interrupted if a game server crashes.
Star Wars Galaxies: Game Update 5 Publish Notes, July 29, 2008 Highlights: - Integrated voice chat, in-game web browser, beast master and munitions trader updates, Create a Painting contest winners, and the 60 month veteran reward.
Integrated Voice Chat: - With the release of Game Update 5, fully integrated voice chat can now be found in Star Wars Galaxies. Voice chat can now be used to chat with your guild and groups at no additional cost.
 - The integration of the in-game voice chat brings several brand new UI elements: the Voice Bar, the Voice Users Window, and a new voice tab in the Options window.
- After a user joins a group or a guild, they are automatically given access to the associated channel and it will appear in the Voice Bar Channel Selection List. When they leave the group or guild, the channel is removed from their list and they will be disconnected if they were in the channel at the time.
- Users can also invite other players to their own private chat channels using the radial menu or /voice invite command.
In-Game Web Browser: - An in-game web browser has been added. Use the command /browser to open the web browser within in the game.
- Clicking 'Help' in the game menu uses the web browser to send you to the customer service web site.
- /browser also takes in an optional URL parameter. i.e. /browser www.StarWarsGalaxies.com
- /url sends your currently OPENED browser to the specified URL. i.e. /url www.StarWarsGalaxies.com
60 Month Veteran Reward: - Players who have played Star Wars Galaxies for 60 months can choose a hover chair as their 60 month veteran reward. The hover chair is a one-person vehicle that gets its owner around in style! The vehicle cannot be used inside structures.
New In-Game Paintings: - Congratulations to Zel of Bloodfin and Guillemette of Bria, the winners of the Create a Painting contest! Visit Navari Trik outside of the Mos Eisley cantina to claim the two winning paintings.
- These paintings are tradeable but each character can only receive one Rebel and one Imperial painting.
- Characters must be at least 15 days old to claim the paintings.
- These paintings are only available during Game Update 5, so log in and talk to Navari today!
Game Play: - Nightsister Energy Lance schematics and Nightsister Vibro Units are once again dropping from creatures in the galaxy.
- Weapon augmentation and weapon enhancement components are dropping from creatures in the galaxy.
- Looted weapon drop rates have been reduced.
- All looted weapon draft schematics should convert to granting the player a cored version of the weapon schematic upon logging in to Game Update 5.
- Looted non-schematic weapons have had their damage ranges decreased slightly.
- Weapons that existed prior to Game Update 5 have not been changed or converted, but many looted weapons can be dismantled into tradable draft schematics that can be used in the new crafting system.
- Most non-lightsaber, non-cored, and non-profession granted weapons can now be converted into a limited use schematic so they can be used in the new system.
- Use the radial menu on the weapon in the inventory and select Deconstruct. You must confirm your decision to dismantle your weapon. The schematics are tradeable and can be given to a Munitions Trader to create a new, cored weapon.
- Bio-linked weapons can only be deconstructed if you are the one it is bio-linked to.
- Most temporary items will now display how long before they get destroyed when you examine them.
- Unpacked structures will now fit to the terrain the same way as when created from a deed.
- Using the food Kommerken Steak will now give the player advantages to finding a Treasure Map while foraging.
User Interface: - When you examine an item that contains Stat modifiers (luck, precision, stamina, strength, constitution, and agility), those stats now appear in their own block labeled Stat Mods.
- The Network Status window is now lockable.
- The Character tab now displays the correct birth date of the character.
- The Birth Planet field has been removed from the Character tab.
- SWG now recognizes up to 8 mouse buttons for keybindings.
- OK and Cancel buttons should position themselves properly when the window is resized.
- Buttons in the Control tab of the Options window should behave properly when the window is resized.
- Fixed tooltips for Keymap and Reset Defaults buttons in the Control tab of the Options window.
- Added missing tooltips for Reset Defaults buttons in Terrain and Keymap tabs of the options window.
Beast Master: - Mutation chances have been slightly increased.
- A collection that grants a beast dye kit has been added.
 - Titles for Beast Mastery expertise have been added.
- For the first point of expertise: "Beast Handler"
- For Harmonious Understanding 3: "Beast Master"
- For Incubation Processing Time 3: "Merase Master"
- For DNA Harvesting 3: "Chief Geneticist"
- Eggs now use their type name to identify them in inventory.
- The ability to stuff a beast has been added.
 - The countdown timer for reviving a pet is no longer interrupted by movement.
- Beasts may now be stored after combat without having to wait.
- Beasts may now be called in combat.
- Beast food can now be double-clicked to feed a pet.
- The happiness expertise Beast Empathy now correctly affects beast happiness.
- The happiness maximum has been increased to 50 instead of 25. This gives a 50% bonus to experience gain when happiness is maxed instead of 25%.
- The loyalty gain/loss bonus from pet happiness has been increased from 25% to 50%.
- It is no longer possible to lose beast happiness due to combat.
- Beast movement speed has been increased and added a modifier to not lower their speed on slopes.
- Added incubation time reduction modifier (minute based) for reverse engineering.
- Chubas were considered wolves and are now frogs. All old commands they learned stay on them until they are removed. Frog commands can now be trained on them.
- Condor Dragons were considered giraffes and are now griffins. All old commands they learned stay on them until they are removed. Griffin commands can now be trained on them.
- Added the new command group "Kick" for horses and camels. The kick command does considerable damage and has a one second stun associated with it.
- Added a new line of attacks called "Spit". Frogs and camel type beasts may train this ability.
- Frog type beasts now can train the "Bite" line of attacks.
- Beast incubator gauges now behave properly.
- Isomerase and Lyase enzymes now have their color as a prefix to their name for easier sorting in the Bazaar.
- Enzymes have been split up into three different game object types for faster searching on a Bazaar terminal.
- Exotic attachments that give beast experience bonuses now modify the result of happiness and supplements, in addition to the base experience bonus.
- Beast experience bonuses from exotic attachments now show up in the character's skill mods summary page.
- Bolster Armor now displays its added value to the beast's armor in its examine window.
Munitions Traders: - The process to craft all weapons has been updated.
- Cores, similar to cores used when armorsmithing, are new crafted subcomponents used to select the level of the weapon the trader is crafting.
- Core levels range from level 18-90, depending on the core type, and the level determines the weapon stats.
- Core levels are determined in the first experimentation session. Selecting the level cannot be undone, so choose carefully!
- Elemental damage type is determined at the core level. Munitions Traders can craft the elemental type into the core to place it into weapons that don't have an element type defined.
- All new crafted weapons are now bio-linked.
 - Several new sub-components have been added and existing sub-components can be used in crafting the cores and weapons.
- Looted melee and ranged enhancements have been added as option components to weapon cores. These give bonuses to crit chance.
- Looted melee and ranged augmentations have been added as optional components to weapon cores. These augmentations give bonuses to attributes.
- All permanently learned looted drafted schematics auto-update themselves to new versions with cores upon logging in the first time in Game Update 5.
- NPCs who grant schematics as rewards now grant the cored version of the weapon schematics.
- Chest Plates can now have stat modifiers crafted into them.
- 100 points of weapon experimentation are now granted at skill box Munition Fundamentals VI.
- 100 points of weapon assembly are now granted at skill box Munition Fundamentals VI.
- Removed all experimentation/assembly skills granted after box Munition Fundamentals VI.
- Added new armor schematics for Marauder Assault Armor and Marauder Recon Armor. Seek out a Marauder named Macchbraus in the wilds of Endor to learn more about these schematics.
 - Removed all craftable grenade schematics.
- Slightly decreased the minimum and maximum damage of the Guardian Lightning Cannon.
- Increased factory crate size on weapon components.
- Altered all sub 64m Rifles max range to 64.
- Altered all sub 35m Pistols to be at least 35m.
- Altered all sub 45m Carbines to be at least 45m.
- Added Acid Stream Launcher to the profession wheel.
- Added loot components to the following draft schematics:
- Geo Sword Core
- Scythe Blade
- Black Sun Executioner's Hack
- Wookiee Toothpick
- Geo Cube
- Geo Reinforcement Core
- Kaminoan Great Staff
- Nak'tra Crystal
Engineering Traders: - Removed all portions of player weapon crafting from Engineer Traders.
- A new decorative knife schematic has been added.
- Altered badges granted at Master to reflect Master Merchant and Master Droid Engineer.
Traders: - When you are in a room containing a crafting station, an icon showing that station displays in the buff list. This is used to help determine what station to use with what tool.
- An icon displays for each station in the same area as you.
- The icon clears when you leave the crafting station area.
- The icon clears when you pick up or remove all of that station type from the area.
- Bio-linked items can now be reverse engineered.
Officer: - /groupWaypoint is now on a 1 second cooldown.
Bounty Hunter and Commando: - Armor Break has been improved to remove 6% armor against players and 600 armor against NPC's per debuff in a stack.
Bounty Hunter: - The cooldown on Ambush has been lowered to 6 seconds.
Commando: - All heavy weapons types will now properly execute a passive Damage over Time application.
- Heavy weapon damage modifiers will now correctly apply to ground targeting and directional heavy weapons.
Storyteller: - Reduced the price of most storyteller tokens.
- Added a few new songs to the jukebox.
Unlocked Character Slots: - If your account has an unlocked slot, you can use the following procedures to manage the unlocked slot.
- If you currently have an unoccupied unlocked slot, whenever you start the client, at the character selection screen, a message will be displayed with instructions on how to use the /occupyUnlockedSlot command to make any existing normal slot character into an unlocked slot character, thus freeing up a normal character slot on the galaxy. This message will only be displayed once, and will be displayed again the next time you restart the client.
- If you wish to make an unlocked slot character into a normal slot character, thus allowing you to put another normal slot character into the unlocked slot, thus freeing up a normal character slot on that galaxy, log in the unlocked slot character, and run the /vacateUnlockedSlot command.
- You can log in the current unlocked slot character and run the "/swapUnlockedSlot <character name>" command to make the current unlocked slot character a normal character and make the specified normal character (on the same account and on the same galaxy) the unlocked slot character.
- The /occupyUnlockedSlot, /vacateUnlockedSlot, and /swapUnlockedSlot commands share a 24 hour cooldown.
Chapter 10: The Search for the Meatlump King Helpful Links: Chapter 10.3: The Search for the Meatlump King Publish Notes, July 1, 2008 Items: - The Novaless Soni-Optics Goggles Mark V should now appear correctly on male Sullustans, Ithorians, and Mon Calamari.
Chapter 10.2: The Search for the Meatlump King Publish Notes, June 26, 2008 Happy Anniversary, Star Wars Galaxies! - The anniversary event begins on all servers during the day on June 26, 2008. Visit Theed, Naboo and Corellia, Coronet to join in the celebration.
Meatlump Theme Park: - Players can no longer receive more than one King Doll for finishing the Meatlump King Doll collection.
- Players will now receive Tier 2 Collection credit for completing the Tier 1 doll collections.
- Meatlump Graffiti decals have been added to Meatlump Vendor for 25 Lumps each.
- The Corellia Times Vendor now sells the Safe Autodialer, Lock Breaker Augment, Decryption Toolset, Abatement Slice, Yeast Bolster, and Wire Cutters. These are tools that can assist the player in completing Meatlump Theme Park puzzles easier.
- Meatlump junk loot (with the exception of caged pets) have been added to the reverse engineering system.
Game Play: - Stackable objects will now stack in furniture just like planet resources.
- Player should no longer be able to use an old FS Village Focused Crystal when it is sitting in a player house or invalid container.
- Exceptional Milking and Egg Finder ability buffs are no longer classified as food and should no longer be overwritten or overwrite food buffs.
Player Associations: - Player association members should no longer receive spam e-mails about voting for a new guild leader.
Chapter 10.1: The Search for the Meatlump King Publish Notes, June 24, 2008 Gameplay: - Fixed an issue that prevented NPCs from populating in the Tusken Army and IG-88 heroic encounters.
- The Spiketail Blurrg spawn has been increased on Endor.
- The Mustafar Revitalization Pack can no longer be used by characters under the required level of 80.
- The Crafted Armor Recolor Kit can now be used on armor that was transferred from another server.
Meatlump Theme Park : - The Meatlump Hideout Map Maker NPC now re-issues the Investigate Talus and Rori Meatlump Camp Quest if the player aborts/deletes the quest before completion.
- The Meatlump Hideout Locksmith NPC now re-issues the Investigate Corellia Camp Quest if the player aborts/deletes the quest before completion.
Community Search: - Added an option to search for or mark yourself as a buffer.
Chapter 10: The Search for the Meatlump King Publish Notes, June 19, 2008 Highlights: A new theme park with quests beginning at level 55, an improved community search system, group pickup points, and changes to Mustafar instances. Meatlump Theme Park: - All players of level 55 or above can take part in the new Meatlump theme park.
- Higher level characters have the opportunity to participate in the entire theme park and will even find quests tailored specifically for their level.
- Your adventure begins with the discovery of a viewscreen belonging to a Corellia Times reporter named Vani Korr.
- Players who have worked with Vani Korr to investigate the viewscreen prior to Chapter 10 can speak to her to continue their quest.
- All-new collections unique to the Meatlump theme park have been added.
- Once you gain access to the Meatlump base, you are able to complete different quests and collections that offer experience bonuses and currency for bartering with the Meatlumps, known as the Meatlump "Lump."
- These Lumps are the only currency accepted by the Meatlumps and are the only way you can purchase items from vendors selling Meatlump rewards.
Improved Community Search: - Use the Character tab in the Community window to select your interests so other players can find you in their own searches. The right side of the window displays the new options you can choose for your character. You can specify general activities, combat activities, heroic instances, and social activities.
- You must make your character searchable if you wish to be found by other players who are looking for your interests.
- Use the /anon command or the checkbox at the bottom of the Character tab to add or remove yourself from the search.
- If you have a price on your head, you can choose to remove your location when you are displayed in another player's search results to remain safe from the prying eyes of a bounty hunter.
- Search for other players with the Search tab in the Community window. In the Character Data list, you can set search criteria including faction, profession, minimum and maximum levels, game activities, and more.
- Click the Friend checkbox to search for your online friends who match the criteria you selected.
- Click the Save button if you'd like to save your search preferences. The search is saved in a plain text file so can be shared between players. The search is not tied to a specific character or account, so anyone using the PC can load it and save or overwrite it.
- Click the Search button at the top of the window and the system will return up to 32 players who have marked themselves as searchable and match the criteria you selected. The search order is random and you can search again to get a different set of 32 matches.
- If the character is grouped, it displays a green G in the search results. If the character is a group leader, it displays a red L. The number next to the G and L indicates the size of the group.
- If you hover the mouse over a matching character, the tooltip contains the following additional information: species, guild name and guild abbreviation (if applicable), and the name, level, and profession of group members, including pets and droids. An anonymous or not connected group member is displayed with "(anonymous)" as the name.
- Click the player's name in the list, enter a message in the Tell Message field, and click Send Tell to contact the player. You can also invite an ungrouped player to a group directly from the search results.
Group Pickup Points: - A reusable group pickup point waypoint that points to the location of the group pickup point has been added. You must be the group leader or an officer in the group to create a group pickup point.
- Right-click your health and action bar and select Create Group Pickup Point, or use the command /createGroupPickup. The group pickup point can only be created and used while you are located on the following planets and areas: Corellia, Dantooine, Dathomir, Endor, Kashyyyk – Etyyy, Kashyyyk – Kachirho, Kashyyyk – Khowir, Lok, Mustafar, Naboo, Rori, Talus, Tatooine, and Yavin 4.
- To create the group pickup point, the group must have two connected group members, one of which must be the group leader or an officer, who are within 20m of each other.
- A group pickup point lasts for two minutes.
- To travel to the group pickup point, use the command /useGroupPickup or right-click your health and action bar and select the travel option you prefer.
- You cannot use the group pickup point while you are in combat, on a mount or vehicle, or dead or incapacitated.
- Use the command /useGroupPickup nocamp to quickly travel to the nearest starport or shuttleport. This is useful if there is an inconveniently placed camp (such as one surrounded by hostile enemies) nearest to the group pickup point.
- If the travel point is a player city shuttleport, the city receives 10% of the group pickup point travel cost. City bans are honored, so a shuttleport in a city that you are city banned from will be excluded as a travel point.
Jedi: - Corrected an issue with Improved Force Drain that caused too many hit points to be healed.
Collections: - The title reward for the Order 66 collection has been changed to Force Insensitive. Thank you to the players who voted for the new title!
- All collectible objects should auto-stack in a player's inventory as well as function properly when collected. This includes collectibles attained in space, through searching lairs, milking, etc.
Combat: - Critical Protection will no longer lower your own ability to get a critical hit.
- Corrected an issue that caused delayed attacks to inflict lower damage than intended.
Mustafar: - Updated Mustafar instances to heroic encounter instance code to address a number of issues.
- Mustafar instance access now displays when using /showinstance. There is no auto-backflagging on login, but if you are currently able to enter the instance then you will gain the access flag the next time you enter that Mustafar instance.
- All group members must be flagged for the Mustafar instances in order to enter.
Chapter Gift: - When you log in to Chapter 10, you will receive two Meatlump valuables: a painting of a mysterious figure, rumored to be the Meatlump King, and a chair shaped from the stones of Corellia.
Game Update 4 Publish Notes, May 27, 2008 Highlights: - Commando, officer, and smuggler profession and expertise updates; new stackable damage over time effects; addition of a particle slider and other UI improvements.
Gameplay: - Combat modifiers Block Chance, Dodge, Evasion Chance, Parry, Critical Hit and Strikethrough Chance are now under a diminishing return formula. This formula affects skill mods granted by jewelry sets, power ups, and skill-enhancing attachments; buffs and other bonuses granted through expertise are not affected.
- Commandos and bounty hunters share the same armor break debuff. Both professions can stack the debuff to 5. Armor break on players reduces based on a percentage, while armor break on non-players is a flat amount. See the profession notes below for more details.
- Debuff purge abilities decrements a debuff's stack. This means if you have a debuff with a stack of 3, and you use a debuff purge ability that will reduce/remove 2 debuffs, the stack is reduced to 1.
- New icons have been added for bleed damage over time abilities.
- Stasis can be used on beasts.
Commando: - Commandos receive a free expertise respec upon logging in to Game Update 4.
- Commandos can apply stacks of a damage over time (DoT) effect up to an increment of 10. If two commandos are using the same elemental type weapon, they can both increment the DoT stack. If the owner of the buff stack switches weapons and applies a new stack of dots, the original stack will go away. If two commandos are using two different elemental weapons, both can have a stack of their respective elemental type.
- A new commando weapon has been added, the CC-V 'Legion' Cryo Projector. This is a cold elemental spray (flamethrower) heavy weapon.
- The Crusader M-XX Heavy Rifle elemental damage type has been changed to electricity.
- The C-M Frag Storm Heavy Shotgun elemental damage type has been changed to kinetic.
- Using heavy weapons with low action no longer give the +TOO TIRED+ message.
- The kill meter is incremented as the commando deals and receives damage.
- The ability Empowered Attack has been added to the profession wheel, which improved damage from rifles, carbines and pistols for a short duration. This ability consumes points from the commando kill meter.
- The ability First Aid Training has been added to the profession wheel, which improves healing effects for a short duration. This ability consumes points from the commando kill meter.
- The ability Double Time has been added to the profession wheel, which boosts the commando's run speed for a short duration. Activating Double Time cancels Position Secured if it's active. This ability consumes points from the commando kill meter.
- The Cluster Bomb expertise has been added in the Commando expertise tree. When used, this ability will throw a grenade which will then fracture into multiple smaller bomblets over a large area. This ability consumes points from the commando kill meter.
- The Killing Spree expertise has been added in the Commando tree. When used this ability, fires an additional attack at a nearby engaged enemy when the commando attacks. This ability consumes points from the commando kill meter.
- Modified Killing Grimace increases the number of additional attacks made during Killing Spree by 1 per point.
- Blow Them Away has been modified to increase the bomblet count of Cluster Bomb by 2 per point.
- The Remote Detonator debuff is a -100 Precision maximum from expertise instead of -50 Precision. Its cooldown has changed from 120 seconds to 20 seconds. Its damage bonus maximum from expertise is now 100% instead of 60%. The action cost is zero.
- Remote Detonator can now be used when targeting something that is not in your line of sight.
- Armor Cracker's name has been changed to Armor Shredder. This is a new ability that works identically to Riddle Armor except that it reduces the armor of any enemies within 10m of your current target.
- Riddle Armor and Armor Shredder apply the armor break debuff. Armor break may have up to 5 applications per stack and reduces NPC armor by 400 per application. Armor break reduces Player armor by 4% of player total per application.
- The base cooldown on Riddle Armor/Armor Shredder has been lowered from 30 seconds to 13 seconds.
- Improved Riddle Armor reduces cooldown on Riddle Armor/Armor Shredder by 2 seconds per point.
- Keen Eye only works with ranged weapons, including heavy weapons.
- When a commando activates Mirror Armor, any NPC enemy aggressiveness towards him is cut in half once.
- Diagnostic Armor has been modified to a 1 point expertise.
- Marksman is a new 3 point Tier 5 expertise connected to Heavy Ammunition. Each point spent reduces action cost by 4% for the commando if they are using a rifle or carbine.
- Heavy Ammunition now affects carbines.
- The expertise Suppressing Fire also suppresses movement speed towards the commando by afflicted targets.
- The expertise Improved Suppressing Fire increases glancing blow vulnerability of the target, movement suppression of the target, and cone width of the attack.
- Position Secured has been modified to grant 200 Strength in addition to existing functionality.
- Position Secured can no longer be removed by the player by right clicking.
- Improved Position Secured is a new 3 point expertise. Commando action cost reduced by 10% per point while in Position Secured.
- Base of Operations has been modified to grant 1000 armor and 5 critical chance to the commando and his or her group.
- Base of Operations can only be used while the commando is in Position Secured. This is no longer a standalone ability, but is applied automatically to the group if the commando enters Position Secured.
- Short Fuse is a new expertise below Packed Explosives. This is 1 point expertise that decreases the fuse time on the commando's grenades by 1 second.
- Enhanced Luck is a new 2 point expertise added to the bottom of the Assault tree. Each point spent grants the commando 25 Luck.
- Added Special Lethal Beam special attacks purchasable in the Heavy Weapons expertise line.
- Added Special Focused Beam special attacks purchasable in the Heavy Weapons expertise line.
- Added Tibanna Gas to Heavy Weapons expertise, which increases heavy weapon damage by 2% per point, 4 points maximum.
- Added Enhanced Fuel Canisters to Heavy Weapons expertise. This expertise reduces the action cost of specials with heavy weapons by 5% per point as well as increasing chance to apply a DoT effect passively by 1% per point, 4 points maximum.
- A new ability, Stand Fast, is a one point expertise. Damage against the commando is reduced by 60% while Stand Fast is in effect. Stand Fast lasts for 12 seconds and is on a 10 minute cooldown.
- Improved Stand Fast is a three point expertise. Each point spent improves Stand Fast by 5% damage reduction, increases duration by 2 seconds, and lowers the cooldown by 2 minutes.
- Lowered the volume of the Plasma Mine explosion.
- Increased minimum damage range on Devastation bonus; maximum damage range remains the same.
- Fixed issue with Enhanced Devastation skill modifiers granting 1:1 ratio instead of 10:1.
- Diagnostic Armor now reduces dot damage by the full 25 percent.
- Burst Fire: Devastation chance percent fixed to actually give 5/10% instead of .5/1 % increase.
- Suppressing Fire is now a single target attack.
- Improved Explosives is now a 75% bonus instead of 50% bonus per point spent.
- The Juggernaut heroic jewelry set cooldown has been altered from 15 seconds to 4 seconds.
- The Frontman commando jewelry set effects have been adjusted. The enrage ability cost has been lowered to 5000 health and the cooldown to 90 seconds, as opposed to 7500 health and 140 seconds.
- The Frontman jewelry set description now displays the correct Block Chance value.
Officer: - Officers receive a free expertise respec upon logging in to Game Update 4.
- Officers can toggle Tactics, Focus Fire, and Pistol Drillmaster group buffs on (instead of being on a timer). The first toggled skill mod is granted to an officer at level 7; more toggled buffs can be obtained by purchasing the Leadership expertise.
- Leadership expertise can only be purchased up to 2 points now. Officers still receive the +30 buff duration when both points are purchased.
- Level 90 officers can create two types of rally points; one is offensive and one is defensive. Rally points must now be placed at least 15m from the officer and no more than 100m away. Group members who stand in this area (indicated by the red or blue particle) receive a combat buff. Rally Point abilities are affected by the same action and cooldown modifiers as all other group buffs.
- A group system message command, /sysgroup, has been added for officers only, beginning at level 18. Officers can send system messages to all group members with this command. When an officer types %TT in the /sysgroup message, the target's name is inserted into the message. The default colors for the message are light blue for the officer's name and red for the officer's text. The officer can change the color of the text by inserting hex color combination before the message; for ex: \#00ff00 Move out!
- Added group waypoints. This ability allows officers to set waypoints for their group members. /groupWaypoint allows the officer to type the slash command and drop a waypoint at their feet. The waypoints clear themselves in 10 minutes unless the group member logs out or server goes down. This ability is granted at level 18. In addition to the slash command dropping the group waypoint at the officer's feet, officers can use the ability in the toolbar to ground target where it will be placed.
- Normalized officer expertise damage modifiers to 3% per point spent.
- A new expertise tree, Misdirected Anger, has been added in third column of the Squad Command expertise. This expertise is a skill to transfer hate from the officer to a group mate, up to 25% of hate when all points are spent in the expertise.
- The White Phosphorous Grenade ability has been changed Dioxis Grenade; this poison DoT can be stacked up to an increment of 2.
- Advanced Paint Target now has a default maximum range of 64m with any weapon.
- Paint Target determines range based on weapon equipped.
- Fixed an issue with Advanced Paint Target's particle effect not lasting through the entire debuff life.
- Identify Weakness and Advanced Paint Target are now linked.
- Removed pistol action reduction expertise boxes.
- Officer strength expertise is now named "Sturdiness" instead of "Close Combat".
- Moved Side Arm Accuracy up to tier 2.
- Moved Dire Strikes up to tier 3.
- Moved Drillmaster into Squad Command expertise, under Advanced Tactics.
- Drillmaster now gives everyone using pistols an extra 5% damage on top of other bonuses.
- Dire Strikes now gives the player up to +8 range for pistols.
- Dire Strikes expertise is now 2 points, allowing up to +10 critical bonus (while retaining its range bonuses).
- The Target Selection expertise has been reduced to 2 points and moved into the Identify Weakness tree. This expertise now grants a 10% action cost reduction per point spent, up to 2 points.
- Base Supply Drop has been modified to take the officer's level into account. There is a mid-ranged version of items starting at 45 and a higher ranged version of items starting at 75.
- De-coupled melee line expertise from 1-hand weapons.
- Fixed descriptions of Vortex and Decapitate to no longer say requires 1-hand weapons.
- Moved all bonuses from Initiative into Leadership expertise box.
- Moved Advanced Tactics to a tier 2 expertise, along with Focus Fire.
- Added new pistol attack Pistol Burn where Drillmaster used to be. This is a pistol attack that does 1.5 times normal damage plus an additional 1365. This special has a chance to apply a bleed DoT to your target.
- Added inspired action proc chances to Pistol Burn (starting at level 74), Pistol Overcharge (starting at level 74), and rally points.
- Added Pistol Overcharge, a double damage attack.
- Environmental Purge now will remove half the stack of DoTs on you. If you only have one DoT with a stack of 1, it will remove the DoT. It will also prevent any additional DoTs from being reapplied while it is active.
- Increased Environmental Purge's DoT immunity to 10 seconds.
- The Officer Kinetic Expertise Armor increase now displays in the combat section of the skill mods UI.
- Focus Fire, Scatter, and Last Words have been moved one column over in the expertise window.
- Sniper Techniques has been removed from the officer description at character creation.
- Officer group buffs apply to all beasts.
- The General jewelry set increases the duration of Rally Point.
- Hellstorm jewelry set descriptions have been updated to reflect the new grenade name.
Smuggler: - Smugglers receive a free expertise respec upon logging in to Game Update 4.
- Sly Lie, Fast Talk, Half Truth, Fake ID, Innocent Cargo, Underworld Boss, Long Odds expertise bonuses for the smuggling system have been moved to the profession wheel and are now free.
- Sly Lie and Fast Talk cooldowns have been lowered to 10 minutes and 5 minutes respectively.
- Underworld Boss now displays the exact overridable armor value based on the smuggler's smuggling rank in the character modifications summary.
- Commands moved to the profession wheel now reflect the correct level they're gained at. Fan Shot 5 and Brawler Swipe 5 are gained at level 74 instead of level 78.
- Gun Oil and Elbow Grease have had their abilities moved to the profession wheel. Gun Oil now reduces action costs by 5% if the smuggler is wielding a pistol. Elbow Grease now reduces action costs by 5% if the smuggler is wielding a melee weapon.
- Corrected an issue with Spot a Sucker; the damage reduction chance is random, but the average was getting worse the more points that were spent. This fix allows the damage reduction to increase, based on points spent.
- Spot a Sucker supporting expertise have had their percentages increased.
- Spot a Sucker now displays all its stats from expertise in its debuff mouseover information.
- Lucky Break and Feeling Lucky debuff cooldowns have been reduced so they can occur possibly more than once per fight.
- The Off the Books cooldown has been reduced to one minute.
- Off the Books no longer allows more than one junk dealer to be called at a time.
- Off the Books buff now properly shows its bonuses, depending on which expertise have been purchased.
- Impossible Odds and Nerf Herder should have separate cooldowns.
- The Modify Pistol reload animation should now play for anyone observing the smuggler.
- The description of Wretched Fate has been updated.
- Pistol damage has been increased by 50% on special actions that can use a pistol.
- Break the Deal expertise now grants the "Gunslinger" title; Bad Odds expertise now grants the "Swashbuckler" title.
- Overridable armor bonuses are now 1475 per point spent in expertise. Underworld Boss is now overridable armor instead of innate armor.
- Double Deal now has a maximum 20% chance (10% per point spent) to reset Off the Cuff's cooldown, instead of dealing damage to two targets.
- Fake Goods now decreases False Hope's delay by 1 second per point spent (minimum 1 second delay).
- Smuggling missions for PvP should double the Improved Pistol Modules for the reward.
- Improved Pistol Modification (IPM) buffs cannot be overridden by another IPM buff. The buffs must be cancelled to be able to re-apply an IPM. Making the buff require cancellation protects the smuggler from accidentally consuming a Pistol Modification Module.
- Added Skullduggery, a new debuff that increases the chance for an affected target to miss and is affected by the smuggler's Luck.
- Added Skullduggery and Impossible Odds support expertise stats to the character summary.
- Added Eat Dirt support expertise, which increases the chance of Skullduggery.
- Added Blindside support expertise, which increases the duration of Skullduggery.
- Added Impossible Odds, a new debuff that increases the chance for an affected target to be hit and is affected by the smuggler's Luck.
- Added Sleight of Hand support expertise, which increases the hit chance of Impossible Odds.
- Added Loaded Chance Dice support expertise, which increases the duration of Impossible Odds.
- Added Pistol Whip, which is a new line of attacks that do damage with a pistol or melee weapon.
- Added Beat Down support expertise, which increases the duration of Pistol Whip's stun debuff.
- Added Flying Tackle support expertise, which adds a percentage chance to stun a target hit by Pistol Whip.
- Added Blaster At Your Side expertise, which adds a flat damage bonus to all attacks based on the smuggler's level.
- Added Shoot First, which is a new line of attacks that do damage with a pistol or melee weapon. Shoot First has a side-effect of putting a bounty hunter into combat, if that bounty hunter has the smuggler as a bounty target.
- Added Nerf Herder, which is a new buff that allows a target to be rooted the next time it is critically hit by the smuggler through a special action. Nerf Herder does not require a target so it can buff the smuggler using it.
- Switcheroo glance defense should be for all defender melee weapons and not attacker melee weapons.
- Pistol Critical Chance bonus from Precise Bead is no longer affected by diminishing returns.
- Weapon range increase and weapon damage increase from skills and smuggling rank now properly display in the character summary.
- Updated descriptions for smuggling system; bonuses with range and damage should be in the stat description in expertise and in the profession wheel (profession wheel was missing).
- Illicit Broker level 5 conversation with an NPC fixed to remove the grammatical error "Thanks you" and instead display "Thank you".
- Improper grammar in smuggler PvP set item description corrected.
Bounty Hunter: - Ambush now applies the Armor Break debuff. Armor Break may have up to 5 applications per stack and reduces NPC armor by 400 per application. Armor Break reduces player armor by 4% of player total per application.
- Added Advanced Armor Break expertise, which adds 10% critical hit bonus to Ambush line of attacks and 2% damage bonus. Bounty hunters still apply a crit vulnerability debuff when they hit with the new Armor Break.
- Changed bounty hunter expertise icon that grants Ambush Mark 3 thru 8 to look the same as the commando Riddle Armor icon as they fire the same debuff.
- Flawless Strike no longer applies Flawless Bead. The three Flawless set bonuses have a 10% chance to apply Flawless Bead 1-3. Flawless Bead reduces the target's defenses against your next special attack. Flawless Bead will be removed by the next special attack.
- Flawless Bead 1: Reduce Dodge, Block, Glancing and Parry by 25%.
- Flawless Bead 2: Reduce Dodge, Block, Glancing and Parry by 50%.
- Flawless Bead 3: Reduce Dodge, Block, Glancing and Parry by 100%.
- Flawless Strike now grants a 6 second buff which increases the Flawless Bead proc chance by 15%.
- Flawless Bead now has a new icon so it will not be mistaken for the new Flawless Strike buff.
- The Master Crafted EE3 bolt is now red and the sound when firing has been changed to the EE3 carbine sound.
- Bounty Check fugitives will now only give collection credit to the bounty hunter that found the fugitive.
- Enforcer jewelry set buff now removes 1 second cooldown from Assault.
Medic: - Reduced the value of Enhance Block from combat block chance 100 to combat block chance 50.
- Medics can now perform beneficial actions through stasis.
- Cure Affliction will remove up to 5 stacks of all DoT effects.
Spy: - Fixed an issue with decoys not respecting /showbackpack and /showhelmet.
- Fixed an issue with decoys coming out with stealth buff.
- Run Its Course removes all stacks of poison, disease, or bleeding DoT effects on the spy.
- Run Its Course makes the spy immune to further applications for the duration of the effect.
- Run Its Course no longer causes damage to the spy.
- Added 75% evasion chance to Avoid Damage.
- Reduced cooldown on Avoid Damage to 3 minutes.
Jedi: - Hermetic Touch is a separate command and is no longer linked to the self heal.
- For the Jedi Cloak Collection Statue NPCs, the debuff from a failed attempt now has a duration of 15 minutes and continues to count down even when offline.
Beast Master: - Healing a fully healed beast should no longer start a cooldown and take an action cost.
User Interface: - There is now a particle slider option located in the Graphics tab of your Options menu. This slider will limit the number of non-essential (i.e. not weapon fire related) particles you will render. This option will not affect mesh particles like holograms or holo-emotes.
- The Quest Helper can now be hidden or shown via the Options menu in the Interface tab.
- Image design terminals will no longer show your helmet/backpack if you have those options turned off.
- Added flytext for entering combat; this text can be turned off via the Options menu in the Combat tab.
- When firing a heavy weapon using auto-aim, the weapon will now correctly fire at the intended target even when the mouse cursor is moved over a HUD window like the chat window.
- Emotes will now use your intended target (if in auto aim mode) or your look at target (if in manual aim mode).
- Typing %TT in spatial chat and /sysgroup will now give you the name of your look-at target while in manual target mode, and your intended target while in auto-target mode.
- Fixed an issue where screenshot files could be overwritten. Screenshots are now placed in the <Star Wars Galaxies Install Path>/screenshot folder.
Space: - The Krayt Gunship Control Device in datapads should now be displayed as a gunship instead of a heavy fighter. This only applies to new ships and not existing ships.
- An issue with the ARC-170 that caused the screen to shake has been corrected.
Collections: - IG-88 and stormtrooper dowels have had their punctuation fixed for their item descriptions.
- Players can now turn in their completed collection "Reconstructed Crystals" to the Tatooine Collector and receive their reward.
Heroic Encounters: - Each boss in heroic instances has a chance to drop a limited draft schematic of the new CC-V 'Legion' Cryo Projector. This can be taken to a Munitions Trader to create the actual weapon.
Game Update 3.1 Publish Notes, May 6, 2008 Gameplay: - Corrected an issue with the Biological Focus Crystal that caused players to become permanently incapacitated.
- Biological Focus Crystal now grants a 250 Constitution bonus instead of flat health amount.
Jedi: - Turning off a stance should now recalculate a Jedi's health and action.
Game Update 3 Publish Notes, April 29, 2008 Gameplay: - The group experience bonus has been increased.
- Instant travel vehicles should now despawn correctly and not prevent the player from summoning pick-up.
- Increased vehicle storage in datapads to fifteen.
- The missing color customization for Tantel helmets has been corrected.
- Fixed a bug where Galactic Civil War PvP collection loot items were dropping too often.
- A new /locateStructure command has been added to search the galaxy for unpacked structures and installations owned by the character. This command can only be used once every 24 hours per character.
- You may no longer duel in heroic instances.
- Weapon trails on local clients have been fixed for all classes.
- Any new Chu-Gon Dar cube loot will now stack. Previously existing Chu-Gon Dar loot can be made stackable by placing the item into the cube and then removing it.
- Updated the highest level treasure map loot tables to include a bounty hunter, spy and Force Sensitive bracelet previously only available in lower level treasure maps.
- Treasure Map Names updated so players will know the type of map they are purchasing via vendor.
- Lok has been added to the War Terminal data.
- The War Terminal now has blue planets instead of green when displayed on old video cards.
- Added Ancient Krayt Dragon Pearls back to loot tables.
- The Life Day Necklace should now show correctly on large Wookiees.
- The FS Village Focused Crystal buff will no longer leave the player stuck at 0 health while incapacitated. A new buff called Biological Focused Crystal will buff health for 3 hours. The new Biological Focused Crystal can be traded, must be biolinked before use and will not stack with other Biological Focused Crystals.
- Synapse Focus Crystal duration also increased to 3 hours.
- Added Critical Hit Reduction to character sheet stats.
- When some items have a stat added, increased, or removed they will be momentarily unequipped then re-equipped. This is to prevent loss of stats. This should only occur on login.
- Smugglers and bounty hunters can again land at Jabba's Palace.
- Players can no longer interfere in specific quest solo battles unless they are one of the participants.
- Ithorians may now wear Sturdy Boots; the boots are not visible.
Combat: - Jewelry can no longer be equipped or unequipped (swapped out) during combat.
- Combat specials should no longer play their client effects if the attack fails.
Player Death: - Delay for clone window reduced from ten seconds to the next frame. This fix allows logic for buffs/debuffs to be properly cleared, instead of getting into a bugged state when reviving a person prior to the delay finishing.
- Fixed some issues with being permanently incapacitated when fighting across server boundaries.
User Interface: - You can now turn on/off the visibility of your backpack and headwear. This will not unequip your backpack/headwear but prevents them from showing up on your character. You can find these new options in the Misc tab in your Options menu, or by simply typing /showBackpack or /showHelmet in your chat prompt to toggle the options. Again, this does not remove the benefits (armor, stats, etc.), but simply "hides" your headwear/backpack. Show off those hair styles!
- Buff icons on the status, target, secondary target, and pet status windows can now be resized in the UI options page.
- Buff and debuff durations on the player status window are represented with a whirligig overlaid on the buff icon. The whirligig opacity can be adjusted in the UI options page.
- On items with expertise modifiers, the expertise modifier will always be listed after the stat modifiers when an item is examined.
Bounty Hunter: - Bounty hunters receive a free respec of their expertise points upon logging in to Game Update 3.
- Sniper Shot particle effect is now only one shot instead of a volley to properly reflect the ability.
- Added sound to Razor Net ability.
- Added sound effect to Web Bomb ability.
- Deadly Strikes has been changed to now grant 10% critical strike bonus and 10m range bonus while using carbines.
- Burn and Scorch now have a flame thrower like particle effect.
- Burn damage type changed to Elemental Damage Heat.
- Burn (Mark 1) range changed to 30m.
- Burn (Mark 2) range changed to 35m.
- Burn damage no longer affected by weapon. Base damage has been increased to compensate.
- The action cost of Burn (Mark 1 and 2) has been reduced.
- Increased base critical hit percentage of Burn Mark 1 to 5%.
- Increased base critical hit percentage of Burn Mark 2 to 10%.
- The Relentless Onslaught ability has been changed from five minutes cooldown to two minutes.
- The Melee Defense ability has been changed to grant 1% block per point against melee attacks when all vulnerable areas are equipped with assault armor.
- The Ranged Defense ability has been changed to grant 1% dodge per point against ranged attacks when all vulnerable areas are equipped with assault armor.
- The Duelist Stance ability has been changed to a 15 second reactive heal buff instead of a 30 second glancing blow and energy protection buff.
- The Duelist Stance ability cooldown has been increased to 2 minutes from 1 minute.
- Take Cover has had its buff duration increased to 40 seconds from 15 seconds. Action cost increased to 500 from 0. It now grants invisibility to enemy radar. This skill still requires the bounty hunter to be prone.
- Advanced Ambush now requires 2 points spent in Swift Ambush.
- If your tracking target is in a heroic encounter you will now receive the following message: "Your target is hiding somewhere, most likely under ground or in space. You will have to try again later."
- If a player bounty being tracked by a hunter is on the Nova Orion station, the bounty hunter will now receive the following message: "Your probe droid has been destroyed! Last known location in the vicinity of the Nova Orion Station, Ord Mantell System."
- Spies that have a bounty on them can now be tracked by a bounty hunter, even if cloaked.
- Level 90 bounty hunters can now get boss level bounty target NPC's on bounty terminals. To differentiate these missions from the others, the bounty target will have (Extremely Dangerous) at the end of their name.
- Bounty mission target NPC's should no longer spawn in water or other terrain.
- Bounty hunter armor draft schematics of all types (chest, boots etc.) now have an equal chance of dropping from bounty targets. Previously boots, belts and gloves were more rare.
- Bounty Check is now a level 86 skill. It can be used on any humanoid target of level 70-90. It has the chance of discovering a disguised fugitive. Terminating that fugitive will collect a big bounty.
- A collection tied to the new version of the Bounty Check skill has been added.
- A Bounty Hunters Guild representative has been added to the Bestine cantina. He can reset a completed Bounty Check collection so that it can be repeated.
Jedi: - Jedi receive a free respec of their expertise points upon logging in to Game Update 3.
- Jedi should seek out Matarmeno Krahnn to learn about the ways of the Force.
- Updated the stats on all legacy Jedi cloaks and robes.
- Improved Force Choke now reduces target's damage by 5% and 10%; changed from adds a chance to root the target by 5% and 10%.
- Increased base damage on Force Choke and added an energy DoT component.
- Reduced the chance for Force Choke to be blocked or dodged.
- Removed snare component from Force Choke.
- Improved Force Choke now improves the DoT component of Force Choke by 10% per point; changed from improves duration of the snare component by 4 seconds per point.
- Base duration of Force Choke increased to 12 seconds from 6.
- Cooldown of Force Choke increased to 12 seconds from 6.
- The Phase 4 Master Skill box in the profession wheel is now named Jedi Knight.
- Force Maelstrom's particle effect has been changed to an arcing effect. Shockwave and Maelstrom now do electrical elemental damage, changed from weapon type.
- Choke now does kinetic damage, changed from weapon type.
- Removed Practiced Fluidity Expertise.
- Added Saber Shackle allows a chance to snare and root the target, when throwing a saber with Force Throw.
- Removed Crippling Accuracy from the General tree.
- Stance and Focus buffs are now infinite in time instead of 50 minutes.
- Added warning text if you attempt to use an ability with no Stance or Focus active.
- Focus buff icon uses the Remorseless Nature expertise icon, and Cautious Nature expertise icon now uses the stance buff icon. This is so that it is clear that those expertise affect those buffs.
- Jedi will enter either stance or focus on login.
- Converted Jedi stance and focus from buff icons to skill mods activated when you are in the stance or focus. You will need to replace the stance/focus abilities on your toolbar.
- All Focus cooldowns are now 10 seconds.
- Force Drain now requires a focus.
- Force Drain attacks can no longer be parried.
- Reduced the chance for Force Drain to be blocked or dodged.
- Force Lightning, Force Choke, and Maelstrom cannot be used if the Jedi is not using a focus.
- Force Lightning and Force Maelstrom no longer share a cooldown timer.
- Added the Ruthless Precision expertise. It is 4 points with a 2% bonus to all damage per point spent up to a maximum of 8%.
- Perceptive Sentinel is a critical hit defense bonus for PvE (4% maximum) and PvP (8% maximum).
- Added the ability Saber Reflect to the Paths tree, which allows a percentage of damage to be returned on an attacker based on the saber's maximum damage (not the attack damage).
- Added the expertise Improved Saber Reflect, which increases the percentage of damage returned by Saber Reflect. Improved Saber Reflect additionally grants a chance to proc Force Alacrity on a successful reflection based on points spent in the Improved Saber Reflect expertise. Force Alacrity will attempt to Saber Flurry your target up to three times on your next Strike attack; to qualify you must make a Strike attack before the duration of Force Alacrity expires. Force Alacrity appears in the buff list when active.
- Tempt Hatred has had its chance to fire removed. Instead, it always fires and increases action on a Jedi based on the amount of damage that Jedi deals (opposite of Practiced Fluidity, which gains for damage received). Tempt Hatred requires a Jedi to be in a Focus for it to activate.
- Saber Throw cooldown reduced to fix an issue with global cooldowns.
- The four piece Dark Fury jewelry set has had 10% Fury added to it that was missing.
- A typo for the taunt command in the Guardian Jewelry has been fixed.
- Reactive Response will now regenerate action on a successful parry.
- Lightsaber trails will now properly appear on the local client.
- Animations for Saber Block, Saber Throw, and Force Lightning tweaked with speed and time to use.
- Lightsabers will now play their appropriate swing sound effects.
- Changing your saber crystal from a lava crystal to any other color crystal will now show the correct color.
- Sweep 6: Cho mak Jung Ma is now correctly granted at level 70.
- Strike 5: Mou kei is now correctly granted at level 66.
- Increased inventory size of the Belt of Master Bodo Baas to 65.
Smuggler: - Precise Bead has been changed to a 2 point expertise. Each point increases critical bonus by 5% and range bonus by 5m while using pistols.
- Head Crack has been changed to a 2 point expertise. Each point increases melee stun chance by 6%.
- Feeling Lucky now correctly reduces the target's chance to dodge, block or parry; changed from reduces the smuggler's chance to dodge, block or parry.
- The following smuggler skills have had their melee animations changed: Precision Strike, Dizzy, Brawler Swipe, Bad Odds, Pin Down, and Crush.
Medic: - Stasis Field has been changed to an immunity effect. Targets under an immunity effect will not be able to deal or receive damage via normal sources. Changed from "Increases Glancing Blow vulnerability by 100%, increases Dodge by 1000%, increases evasion chance by 100% and increases evasion value by absolute."
- Kinetic and energy armor expertise descriptions for the skill updated.
- Rheumatic Calamity expertise description shortened so it can fit in the expertise window.
Commando: - A typo in the description of 4 and 5 piece comando Grenadier Jewelry set bonus has been corrected.
- Fixed an issue with Burst Fire not correctly firing an additional attack.
Bounty Hunter/Spy/Commando: - Conceal Device has been changed to a 30 second buff with a three minute cooldown. Traps dropped while this buff is active will be concealed from other players.
Entertainer: - Flanged Jessoon will now correctly sound like a Slitherhorn when playing the starwars1 song.
Munitions Trader: - Added a new schematic, the Master Crafted Bowcaster. This high level rifle is can only be equipped by a Wookiee and is Bio-Linked.
- Beast Dietary Supplement Mark II has been added to the schematic list.
Domestics Trader: - New Advanced Chemical Reactive Unit schematic added (for use in crafting Beast Dietary Supplements Mark II).
Engineering Trader: - Fixed an issue with engineering traders being short one vendor.
Beast Master: - If your beast reaches level 75 and you still have a dietary supplement buff, it will be removed as your beast is now too high a level for this to take effect. You can, however, give them a Mark II after removal.
- Munitions traders can now craft Beast Dietary Supplement Mark II. These are used to boost your beasts experience gain from levels 75 through 90.
Storyteller: - Storyteller invitation terminals will no longer fail to invite someone to the story if the storyteller is offline.
- Adding a description to a blueprint is now checked against the profanity filter.
- The relative position of blueprint objects is now based off of the player's location rather than a calculated center point. This allows for more predictable deployment. Previously saved blueprints will remain unchanged unless resaved. This does not change the design saved onto a blueprint, but rather tightens the manner in which a blueprint design is recreated relative to the location at which you clicked.
Collections: - Various fixes for the Durni Picture Collection have been made.
Star Destroyer Heroic Encounter: - Krix Swiftshadow on the Blackguard will now properly reset when there are no remaining valid targets in his room.
Miscellaneous: - A Painting, Painting of Blumbush, and Grunda Painting have been re-sized to their original size.
- Added backs to a number of paintings; the painting's original size and orientation should be maintained.
- Galactic Civil War PvP collection loot items (ranks and logos) now stack automatically.
Chapter 9: The Fury of Exar Kun At a Glance: Helpful Links: Chapter 9: The Fury of Exar Kun Publish Notes, April 3, 2008 Temple of Exar Kun Heroic Encounter: - A team of archaeologists has been searching the remaining temples on Yavin 4 to find lost Sith artifacts. While exploring the area around the Temple of Exar Kun , the team stumbled upon undiscovered catacombs hidden deep underground. What will they discover in the depths of the temple? Find out in this new heroic encounter!
Your journey to uncover the mysteries of the Temple of Exar Kun begins in the Aurilia Adventurer's guildhall. Storyteller: - Storyteller blueprints have been added. Blueprints allow a storyteller to lay out a scene with storyteller props, save that scene, and deploy it quickly and easily. The storyteller vendor near the NPC theaters in each city offers a blueprint for sale. Use the radial menu on the blank storyteller blueprint in your inventory and choose Save Blueprint Data to save the complete scene.
You can also add a description to a blueprint that can be viewed in the Examine window. - Ground targeting for storyteller prop placement has been added.
- Jukebox converters have been added to the storyteller vendor. A jukebox converter will make a storyteller prop that you target and that you own into a jukebox. It will then behave just like a normal jukebox storyteller prop.
- The music being played by a storyteller jukebox can now be heard whether or not you are part of that jukebox's story. The one exception is if you are participating in someone's story, then you will only hear music played by jukeboxes that are part of that story.
- NPC difficulty converter tokens have been added to the storyteller vendor. The NPC difficulty converter tokens change a storyteller combat NPC to elite difficulty or to boss difficulty. You must own the storyteller combat NPC in order to change its difficulty (or be assisting the owner).
- Storyteller invitation terminals have been added. A storyteller invitation terminal allows players to join your story without you or an assistant needing to manually invite them. Anyone who uses a storyteller invitation terminal will be added to the owner's story, unless they are already a member of a story.
- Storyteller props may now be purchased in bulk, up to 10 at a time for most props.
- Combat and Flavor NPCs may now be asked to unequip their weapons, or to re-equip them again if you wish.
- Additional storyteller props and NPCs have been added.
- Storyteller events can now be held on Dathomir, Endor, and Yavin 4.
Collections: - Repeatable Galactic Civil War PvP collections have been added.
- A collection with an Instant Travel Vehicle reward has been added.
- A number of new ground collections have been added.
Combat: - Added recourse effects to dire root and dire snare. Once you have been affected by dire snare or dire root, you are immune to the effects for 25 or 18 seconds respectively.
- Increased base duration of dire root; the total duration remains 9 seconds.
- NPCs immune to taunt effects are now also immune to Provoke.
- Resistance to root and snare effects are now a rating rather than binary.
- Added the ability for select creatures to be resistant or immune to Mind Trick.
Power Ups: - Buff icons for active power ups have been added. These icons indicate the remaining duration of the power up.
- You can now overwrite an existing power up with a new power up.
- Fixed an issue with power ups cancelling their effects upon cloning.
Foraging: - All foraged food components now stack.
- If a cloaked player encounters a thief or worm while foraging, the cloaking will be removed.
- Players must leave city limits to forage.
Commando: - Plasma grenade particle effect changed to not be so obnoxious.
Entertainer: - Fixed duplicate yellow sparkler types; there is now a red one instead.
- Added color names to the end of all classic props (sparklers, ribbons, etc.).
- Changed ribbons for mystical and sparklers to really be yellow on the ones specified as yellow.
Spy: - Successful Blaster Burst and Razor Slash attacks apply a debuff that increases further damage by Blaster Burst and Razor Slash by 10%. This effect will stack up to 10 times.
Heroic Encounters: - Changed legacy Axkva Min badge to state it was awarded for legacy content in the Nightsister Stronghold and not for the Axkva Min heroic encounter.
- Fixed an issue in the Tusken Army heroic encounter that prevented players from advancing to phase 3 of the encounter.
Miscellaneous: - Area spawns around Tatooine should be the appropriate levels now.
- Adolescent Krayt Dragons no longer spawn in terrain.
- Vehement durni warriors now spawn in the wild.
- Updated Bink Video library to version 1.9c.
- Miles Sound System has been updated to version 7.2a.
- The text for claiming the 57 month veteran rewards has been updated.
- Corrected an issue with the scout trooper belt appearing camouflage instead of white.
Chapter 9 Gift: War Terminal - When you log into Chapter 9, you will receive the War Terminal publish gift. This terminal, when placed in a structure you own, displays readout data about the Galactic Civil War across the planets in your galaxy.
Star Wars Galaxies: Game Update 2.1 Publish Notes, March 27, 2008 Ships: - A previous attempt at fixing an exploit led to a small amount of starship weapons being inadvertently lumped in as exploited. No weapon was affected by this issue that had not been reverse engineered. These weapons were converted to their average weapon fire rate in an attempt to keep them from being abused. This fix reverts those weapons to their previous fire rate or a slightly lower fire rate.
If you removed a weapon from a ship that was modified by the previous fix, re-equip it to the same ship and it should revert to its previous value. If your weapon is still not fixed in this update, please submit an in-game ticket. Customer Service has detailed instructions on how to help affected players and has logs of all weapons that were affected.
Star Wars Galaxies: Game Update 2 Publish Notes, March 13, 2008 Veteran Reward: - Added the 57 month veteran rewards: the homing beacon and three new permanent storyteller tokens.
When placed in a structure you own, the homing beacon will allow you to land near your house from the space station above your home.
You can also choose a storyteller combat NPC to create a boss level enemy to wreak havoc in your event: a Dark Jedi, a Nightsister, or a Tusken. The token is No Trade and reusable with a certain amount of uses per day. Entertainer: - A new instrument called the valahorn has been added to the profession wheel at level 90. This instrument sounds similar to the Kloo Horn.
- New commands for creating some fantastic performances using synchronized solos and pauses have been added.
- A new /bandpause command has been added. This command pauses specified instruments in the band. Typing /bandpause all pauses all instruments. Typing /bandpause <instrument> pauses the specified instrument.
- A new /bandsolo command has been added. This command causes a specified instrument to play, and all others in band to pause. Type /bandsolo <instrument> to solo with the specific instrument.
- All newly crafted instruments can have customized colors set at crafting time. The following instruments can now be hued when crafted:
- Fizzz
- Chidinkalu Horn
- Mandoviol
- Nalargon
- Ommni box
- Slitherhorn
- Traz
- Versions of instruments that show their original color are called "classical". To craft the original uncolored version of an instrument, use a classical schematic.
- Entertainers now have a fan prop, the Metal Fan, earned at level 70.
- Entertainers can now craft more colored props. New draft schematics for four more colors, both right and left handed, for these props have been added:
- Glowsticks
- Double Ribbons
- Mystical Double Ribbons
- Sparking Double Ribbons
- Single Ribbons
- Single Mystical Ribbons
- Single Sparking Ribbons
- Sparklers
- Prop staffs also have new customized color options. Previous staffs can still be crafted with the "classical" schematic.
- Dancers can now watch other dancers, and musicians can now listen to other musicians.
- Fixed a bug with continuing to animate (and /stopdance or /stopmusic wouldn't stop the animating) when the entertainer entered a duel. If you are dancing and enter combat, you will now stop dancing.
- Fixed a bug with being able to place a nalargon with Use, then dropping it to create a second. If you drop the original, the copy is now removed.
- Fixed ending of Pop song for the traz, fanfar, and slitherhorn sounding like a xantha.
- Fixed Zydeco, Carnival, Pop, and Boogie songs not playing correct xantha sounds.
- Fixed slitherhorn, fanfar, and traz intro for Pop sounding like a xantha.
Medic: - Fixed an issue that caused Stasis to be removed before the intended time had elapsed.
- Added abilities Neurotoxin 4-6 for levels 46, 66, and 82 respectively.
- The unarmed expertise tree has been converted to melee, which includes 1 handed weapons, 2 handed weapons, polearms, and unarmed.
- Buffs and beneficial abilities have had their range increased to 48 meters.
- Kinetic and Energy expertise bonuses have been reduced to 600 from 750. Added an innate armor bonus of 300 in each expertise for a total of 600.
- Bacta Bomb, Bacta Grenade and Bacta Infusion should now be usable on friends who are incapacitated.
- Area of Effect Revive should now function if a medic targets a corpse while in auto-aim mode.
- Fast Attack abilities for medics should show their fly text.
- First Responder's set bonus for resetting the cooldown of revives now describes it as the last ability used.
- The Fast Attack debuff chance for Blackbar's Doom jewelry set has been fixed.
- Heals that perform no healing (zero points healed) should no longer take action or put the ability used into a cooldown state. This does not include heal over time abilities.
- Affliction Intensity now increases all medic damage over time attacks by a percentage up to 15%.
- Additional target types have been added that are not valid for beneficial effects (most notably familiars).
- Evasion now removes the medic from combat if his/her attackers are not bosses. If there is more than one attacker on those targets, the medic will be immune to being attacked by those targets for the duration of the buff. Against bosses, the boss will reduce its aggression towards the medic by half. A 50% to evade chance and 50% to evade value has also been added.
- Rheumatic Calamity now does a base damage of 2000 plus a bleed damage over time of 400 each second for five seconds. Rheumatic Calamity will now display a combat log message to the target taking the damage. Rheumatic Calamity cannot strikethrough nor can it be dodged, parried, or a glancing blow.
- Rheumatic Calamity damage now displays in combat logs as a combat debuff message.
- Burst no longer has a glancing blow vulnerability +3% associate with its buff. Instead, it now has strikethrough vulnerability +5% and critical hit vulnerability +5%.
- Flurry now has a damage reduction of -10% (was -3%).
- The Traumatize debuff icon on a target now correctly states that there is a temporary immunity to being action drained.
- Stasis Self should now be usable no matter how far away your target is.
- Swift Heal procedural ability combat log string has been added.
- If you are out of range of your target with Bacta Bomb, Bacta Grenade, and Bacta Infusion, you should heal yourself.
Smuggler: - The level 50 profession reward pistol should be smuggler only.
- Camouflage Ally now functions on incapacitated friends.
Bounty Hunter: - Ambush is now properly flagged as a debuff instead of a buff.
Trader: - Opening a bag in a hopper in the crafting assembly window now properly opens that bag in the hopper tab. Components and resources inside a bag in a hopper can be used for crafting.
- Structure Trader Expertise POB Huge Cargo Hold Schematic now named correctly and no longer increments a collection cargo hold collection.
User Interface: - Buffs and debuffs are now displayed separately below the player/target windows. Buffs are no longer limited to two rows of display.
- Most buffs can now be removed by right-clicking the buff under your status window. Debuffs can't be removed.
- Added an option to turn on/off the "loot icon" that appears on corpses that contain loot. You'll find this option on the Misc tab. By default it is turned on.
- The image design recipient "offered credits" text box no longer flickers.
- Fixed an issue in the Image Design window where the ridges tab would incorrectly show unusable sliders for Trandoshans.
- Fixed an issue that prevented zooming in on the Image Design Recipient window.
- Fixed an issue that would cause certain abilities to incorrectly darken the toolbar indefinitely.
- The crafting assembly window now shows quality bars for components being accessed from a crafting station hopper.
- Fixed a bug that caused individual group members in the group window to be separated.
- Ship components inside of a packed house will no longer show up in the Ship Component Management Window.
- Using /open on a crafting station will now properly open the station's hopper.
- Character Selection: The hover text for the character name has been changed to show the level and profession of the character at last logout.
Bazaar: - Items must be unequipped before they can be listed for sale or auction.
- You can now enter fewer than 3 characters in the Item Name Filter field in the Vendor/Bazaar window.
Space: - Added Koensayr Improved Standard Booster to player ship chassis.
- Removed old unused Smuggler Reactive Micro Plating and Illegal Core Boosters from space loot.
Miscellaneous: - Gravefeather should no longer spawn inside trees.
- All creatures with melee attacks will now play a variety of attack animations.
- Krayt attack animation has been slowed down.
- Axkva Min heroic encounter: Lelli Hi should now properly exit stealth.
- Fixed a bug that prevented buffs from being applied across subserver boundaries.
- Fixed a bug with skill mods not re-displaying when you are revived by a player.
- Fixed an issue that prevented all move and rotate commands invoked from the radial menu from working at a range of more than 4m.
- Fixed collection reward POB chair and lounge furniture so players can actually sit in the furniture. New and old furniture items should now work as intended.
- Beneficial actions should have a priority of players over pets, droids, and NPCs.
- Flower Bouquets from the Festival of Love are now No Trade and no longer Unique.
- The Feather Duster and Flower Bouquet now properly follow prop rules. This means they cannot be equipped in combat and only entertainers can dual wield them.
- Using non-damage attacks that buff targets should no longer interrupt the logout progress.
- "Find the Smuggler pilot trainer" granted by Vaurok will now complete correctly when you find Dravis.
- Free Shot now displays a combat log message.
Star Wars Galaxies: Game Update 1 Game Update 1.1 Publish Notes, February 14, 2008 Combat: - Corrected an issue that prevented action cost reduction items and abilities from reducing action cost.
Miscellaneous: - Fixed an issue with heavy weapons and animation priorities not playing nicely.
- Corrected an issue with the appearance of fountains.
Game Update 1 Publish Notes, February 12, 2008 Smuggler: - False Hope should now animate and throw its grenade properly.
- Fence Items listing no longer lists items that are equipped.
- NPCs can no longer spawn and intercept smugglers over water.
- Hide Ally should allow a target to move after stopping all movement while stealthed.
- The abilities "Call a Favor 1: Smuggler" and "Call a Favor 2: Medic" that summon a smuggler or medic have been fixed so that the NPC the abilities summon can be killed in combat.
- Fence Item now will reshow the interface if no junk was selected and the "Fence" button was pressed.
- Hide Ally should play a smoke effect on the target.
- Smuggling: Emory waypoint on Rori is now at the correct location.
- Smuggling system NPC's should no longer spawn with a level over 90.
- Hide Ally has had its range decoupled from weapon range to a max range of 46 meters.
- Added Illegal Pistol Modules to tier three through five smuggling missions.
- Added three buffs that grant bonuses to pistol damage, but use up an Illegal Pistol Module.
- Added a quest to the smuggler junk dealer.
- The ability to fence items is now available while sitting down.
- Camouflage Ally should no longer be usable on non-friends.
- Call a Favor 1 and 2 now have a five minute cooldown instead of a fifteen minute cooldown.
- Hammer Fanning percentage increased to 20% per second; there is an 8% chance per shot to cause Hammer Fanning to proc.
Spy: - Fixed a bug that allowed traps to be dropped in houses and then moved around with decoration options.
- Preparation and Decoy no longer show in other players' combat messages.
- Spies can now abandon quests while stealthed.
- Mon Calamari, Wookiees, and Ithorians can now wear the stealth gloves granted for their profession.
- Changed Covert Mastery expertise from "Reduces the action cost of Smoke bombs, Without a Trace, and Burst of Shadows by 10% per point" to "Single target direct attacks that fail to hit their target (Miss, Dodge, Parry) cost 0 action".
- Reduced cost of Covert Mastery expertise from four points to one.
- Spies can now craft the small glass, spiced tea, and meat jerky while stealthed.
- Added a "Fight or Flight" skill, granted at level 18. This ability gives the spy a 15 second buff which dramatically increases action regen.
- Players can now trade with stealthed individuals.
- Spies, while stealthed, can now use the Loot All button properly.
- Corrected an issue that sometimes caused stealth to break immediately.
- The Without a Trace expertise has been moved up one tier, making it require 12 points in Covert Operative (instead of 16).
- Added a new ranged spy expertise called Concealed Weapon. This expertise grants a line of ranged attacks called "Blaster Burst".
- The Puncturing Strikes expertise also now increases damage done by Blaster Burst and Snipe.
- Decoys will now wear a backpack if the spy is wearing one.
- Decoys now have the same armor rating as the spy who calls them. This will make the decoy last longer, allowing a spy to perform whatever they want during that time (like cloak and ambush the poor sucker attacking the decoy).
- Changed Preparation to "Increase all weapon damage by 30% and all single target direct attack critical and strikethrough hits will cost 0 action for 6 seconds" from "Increase all weapon damage by 30% for 6 seconds".
- Expertise points for spies only have been reset. Please make sure to reallocate your expertise points.
- Animations have been added when using Spy's Fang with a melee weapon.
- Removed combat spam when a spy uses Without a Trace, Smoke Bomb, Fight or Flight, and Sneak.
Jedi: - The Jedi animations for the following skills have been changed: Shiim Strike, Cho sun Strike, Shiak Strike, Su Strike, Mou kei Strike, Cho mok Strike, Sai cha Strike, Jung Ma, Sun djem Jung Ma, Shiak Jung Ma, Jung Su Ma, Mou kei Jung Ma, Cho mak Jung Ma, Sai tok Jung Ma.
- Skill animations for one handed lightsabers/swords and two handed lightsabers/swords should now be working properly.
Trader: - New Crafted Electronics Memory Modules will have visible quality stats.
- When crafting items with multiple appearance options, selecting the first appearance will now set the name based on the appearance. This matches the behavior when selecting appearances other than the first.
- Corrected an issue where attempting to unload crafting components would generate an 'Internal Server Error' message.
- Added a radial option to crafting stations placed in player houses to display Open Input Hopper.
- Removed the Open Input Hopper radial from crafting tools.
- It is no longer possible to initiate a crafting session with a full inventory.
Collections: - DePalma's Dispatch will now inform players of lockout times.
- Increased chance to receive an update to the Build-A-Buff collection.
Collection Reactors Mark 1 - 4: - All current Mark 1 - 4 collection reward reactors (not schematics) have been converted to the appropriate 1 time use collection reward schematic. Once you craft this new schematic, you will note the stat differences from the previous collection reactor. For example, if you have an old Archetype A in your inventory, when you login you will have an Archetype A 1 time use schematic.
- The already crafted reward reactors have been changed to the appropriate 1 time use schematic even if they were sitting in your house, your player inventory, your bank, or already installed in a ship. If they are already installed in a ship, the invalid component has been ejected into your inventory (regardless of it being full) and replaced with the appropriate 1 time use schematic.
- In the event the crafted reactor is somewhere in game where it cannot be replaced by a schematic, you can place the item in your inventory and it will be replaced in a few moments.
- The new and old limited use schematic objects point to the new collection reactors. If you have an old schematic that has yet to be learned (in your inventory, in a vendor, etc.) that schematic will produce a collection reactor with the new stats. If you have an old schematic that has already been learned, it will craft the old version that will convert upon being crafted. If you have a reactor limited use schematic in your tool, don't use high quality resources or any components when crafting it.
- Given the nature of the solution functionality, no harm will come to reactors other than the Mark 1 - Mark 4 Collection Reward Reactors. They will remain where they were when you logged off before the update.
- All of the collections themselves remain intact. Nothing will be reset for any of the collections.
- Both the new and old schematics update the crafting quota collection. If you haven't completed the crafting quota collection, you will get credit for crafting a schematic that replaced your old reactor.
- Vendors and the bazaar will not covert the Mark 1 - 4 collection reactor objects. The conversion will happen as soon as the customer buys or removes the reactor from the bazaar or vendor. Please do your customers a favor by removing the old reactors from your vendor to avoid problems.
- The ship terminal will not allow a ship with the old reactor to launch into space. It will eject the reactor and swap out the object with a limited use schematic.
Space: - Non-POB ships no longer allow crew to launch into space if no weapon is in the turret.
- A booster was added to the Rebel gunship so that effects play.
- All NPC ships in Nova Orion space should now have engines and weapons.
- Fixed a bug that would cause damaged capacitors to have their maximum energy set to 0 when unloaded from a ship.
- Hutt Heavy 1 and 2 Starships: Missing weapon appearances added for Corellia weapons.
- Fixed an issue where midlithe crystals in loot boxes of multi-passenger ships wouldn't auto-stack.
- Fixed an issue with midlithe crystals not being looted at the full amount when you already have a stack in your inventory. This will help with the isuses of not getting enough crystals while doing the quests.
- Space target arrows have been restored.
- Target arrow - White arrow that points at your current target if it is not in your field of view.
- Damager arrow - Red arrow(s) that points to the position the enemy was located when your ship got damaged.
- You may choose to toggle the space target arrows in the Interface tab; all options are enabled by default:
- Target/Damager Arrow Toggle
- Visible Damager Arrow Toggle - Players can choose not to show damager arrows if the enemy was in their field of view at the time of damage.
Star Destroyer Heroic Encounter: - Players should be less likely to be dropped to Corellia when attempting to enter the rogue Star Destroyer from a multi-player ship.
- Players will now be confined to the Blackguard cloning room while an event is in progress.
- The squad leader event will now reset more quickly if failed.
Quests: - Rewards should now show their proper effect bonuses in their tooltips.
User Interface: - Added an option to disable combat animation priority. If you turn this option on, any attack will play its animation instantly whether or not it was in the middle of another animation. By default this is turned OFF. Animations, by default, will obey priority and skill animations will play in full before a normal attack animation is allowed to play. Your damage output is not changed by turning on/off this feature. It is merely for visual feedback. You can find this option under the Graphics tab in your options panel.
- Several UI windows can now be locked preventing moving and resizing. Right-click the UI window and select either "Lock Window" or "Unlock window". Settings will be saved when the game closes. All windows are unlocked by default.
- A new option has been added to allow you to choose the result of double-clicking an item in a vendor's list; you can choose to double-click an item to examine it or double-click to buy it. For example, you can choose to double-click an item in the Aurilian vendor's stock to examine it without spending tokens. This option is turned on by default and can be toggled in the Options->UI panel.
- Entering a vehicle using the radial menu or clicking on the vehicle directly now generate the same messages if the action cannot be completed.
- Fixed a bug with skill mods not re-displaying when you are revived by a player.
- The client rendering of inventory objects has been improved.
Character Transfer Service: - Fixed an issue where a transferred character sometimes received multiple Remote Player Association Access Devices in the datapad.
- If your transferred character ended up with multiple Remote Player Association Access Devices in the datapad, you can now delete the extra ones.
- Skill mods gained as collection rewards will now transfer with your character.
Miscellaneous: - Corrected an issue that would cause a crash to desktop in the Axkva Min heroic encounter.
- Corrected the Koensayr Reactor "Star Synthesis" Archetype D name so it shows in the Crafting Tool properly.
Chapter 8: The Nova Orion Crisis At a Glance: Helpful Links: Chapter 8.1: The Nova Orion Crisis Publish Notes, January 31, 2008 Ships: - Corrected the hit box for the ARC-170 and the Naboo N-1 Starfighter.
- Collection Reward Engines now look like Style 1 (normal round engines) on the X-wing Advanced ship.
Collections: - Removed YKL37R ships from being counted as gunships in the Rebel Space Kill Collection.
- Decreased the number of shuttle attempts needed to complete DePalma's Dispatch.
- Corrected the tooltip text for the Dust Durni collection.
Miscellaneous: - Corrected an issue that caused NPC ships to gather in large quantities in Ord Mantell space.
- Fixed an issue where the command "/rotateFurniture pitch" wouldn't always work.
- Fixed an issue where the "/waypoint <planet/zone name>" command wouldn't create the waypoint on the specified planet/space zone.
- Missile packs will no longer be consumed if the launcher is already full of an equal or lesser power missile.
- Opponent Block Reduction (the reward for the Star Destroyer heroic encounter) is now visible under Skill Mods.
Chapter 8: The Nova Orion Crisis Publish Notes, January 15, 2008 Nova Orion Station: - Nova Orion Industries, a starship research and development company, is based out of a space station located in Ord Mantell space. Created by Jonas Nova and Garrick Orion, the company has grown from its humble origins to become a galactic level producer of starships. The Nova Orion space station is a hub for new space quests in Chapter 8.
Star Destroyer Heroic Encounter: - An Imperial captain has gone rogue and taken his Star Destroyer with him. A group of adventurers who want to take back the ship may recruit a pilot to smuggle them aboard. Solo flight options remain available; however, groups will earn bonuses in the instance if they enter via a POB ship. Your journey to the Star Destroyer begins in the Aurilia Adventurer's guildhall.
Collections: - Added space-based collection system.
- Added new ground collections.
- Collection reward quests should now properly display the reward icons in the quest journal and the reward acceptance windows.
Space: - Ord Mantell can now be found on the hyperspace map.
- Kashyyyk and Mustafar are displayed properly on the hyperspace map.
- Greatly reduced droid command reuse time on most droid commands.
- Final mission for "Vothinyak" is no longer a convoy mission; it is now an escort mission.
- Removed the reference to Y-8 in name and description of the mining capacitor and reactor, since they may be equipped on more ships than just the Y-8.
- Fixed a bug where ship components that were not actually in the player's inventory would be shown in the ship terminal component management window.
- Adjusted the amount of ground experience gained for killing enemy NPCs in space.
- Removed the quest complete window that would pop-up when a space mission was completed. For example, if you were on a Nova Orion quest, and you completed the first portion (a patrol mission), you will no longer get the quest complete window that requires you to push Accept.
- The space loot system no longer tells the player they have received credits when they haven't due to a player having a full inventory. The player now receives a system message stating their inventory or loot box is full.
- X-Wing Texture Kits: Added the ability to use the texture kits on Advanced X-Wings.
- YT-1300: Changed the elite engine appearance to use the first engine appearance instead of the second.
- YT-2400: Changed the engine appearances of the broken second engine to the first engine appearance.
- Ship Texture Kit: Added the YT-2400.
- Increased spawns for Imperial, Rebel, Black Sun, Hidden Daggers, and Void Wing Capital Ships.
Ships: - Four new ships have been added: the Rebel Incom X4 Gunship, Imperial YE-4 Assault Gunship, Blacksun AEG-77 Vigo Gunship, and the Naboo N-1 Starfighter.
- Eight new shipwright craftable components have been added (three capacitors, three armor plating, one gunship shield, and one reactor draft schematics).
- Ships no longer have a parking location, allowing ship view and launch from any planet or terminal.
- Gyroscopes have been added to all player controller turrets. No longer will pitching/yawing your ship cause your turret to pitch/yaw as well(turret rotation clamps still apply). This should make shooting much easier!
- The secondary engine appearance of the VT-49 Decimator fixed to use the correct engine glow.
- Fixed a missing tractor beam appearance on all starships that have weapon appearances (tie fighters do not have weapon appearances).
- Changed weapon version s03 appearances on the Belbullab-22 to use version s02, due to muzzles pointing down on the s03 version instead of forward.
- Blacksun Light Fighters using the light engine version s02 have had their exhaust particle effect fixed.
- The YT-1300, YKL37R, and Decimator missing elite engine appearance has been added.
- Fixed the glow and the audio effect on the booster on the ARC-170.
- Changed the turrets on the ARC-170 to use 360 rotation to fix a blindspot issue with firing turrets on the ship.
- Rear turret angle of the Y-wing increased, which allows them to be more competitive in PvP.
- The engine of the A-wing was using the wrong appearance, which caused the glows to be bugged. This fix puts back in the glows and the correct appearance.
- Removed glow and bloom effects on the A-wing that were displaying in incorrect locations.
- Ship details now properly updates to reflect damage or repairs.
- Fixed a bug that caused the component status display to be incorrect when targeting player controlled ships after they respawned.
- Storage deeds can now be used on POB ships. Storage deeds can be redeemed from a POB ship terminal or from the ship's control device in a datapad. Ships cannot be re-deeded until all storage deeds are removed.
Combat: - Creatures now obey line of sight rules when calling for help.
- The special attack animation for bol, dewback, and bolma has been tweaked. It's no longer animating super fast.
- Carbine animations now shoot particles properly again.
- Weapon glow effects will no longer display while cloaked.
- Combat spam for Damage over Time effects will now tell you how much (if any) damage was absorbed and resisted.
- The Show Snare Messages checkbox now works as expected.
- Minimum range on all grenades and grenade subcomponents is fixed at 0m.
- Fixed an issue with grenades ignoring their correct cool down groups.
User Interface: - Clicking your own status bar or your target's target bar will set that target to your current target.
- Right clicking a group member now has an option to send a tell.
- Space group invite window closes properly when launching into space.
- Added right clicking group functionality to the party and player (target / self) windows. You must be grouped in order to right click your own player window.
- Leave Group has been removed from the radial menu; this can be achieved via right clicking on your status bar.
- Fixed a bug where some buff effects were incorrectly removed on character death.
- The selected target is now always cleared when entering the pilot's chair or a turret bay while in space.
- Added an option under the Controls tab to enable/disable the new gimbal correction system for turrets on ships. It is enabled by default.
- Character Skill mods are now displayed as percentages.
- The Inventory split window buttons now properly align at higher resolutions.
- After deleting an item from the inventory in List View, no item gets selected afterwards by default.
- The red border surrounding a skill that is on cooldown but is trying to be used has been re-aligned.
- The droid programming buttons (Datapad) now align and scale properly.
- Changing font size using the mousewheel or the chat tab now saves.
- Stopped "Out of Range" icon from disabling highlighting of button.
- When "Mouse left and right drives movement" or "Middle mouse drives movement" are enabled in the keymap, driving movement with mouse buttons now properly cancels autorun.
- In Lotto Loot group loot mode, a loot selection window will no longer pop up for the entire group if the only thing on the corpse is credits. In that case, the standard loot window will pop up for the person looting and the credits will be split among the group members.
- Added a button called "Find Controllers" to the Controls tab in Options. If you plug in a joystick AFTER starting the client and press this button, it will find your newly plugged in controller.
- /findcontrollers will now do the same thing as hitting the "Find Controllers" button in the Controls tab of the Options control.
- Joysticks are now hot swappable. There is a 10 second delay if you happen to accidentally unplug your controller, but after that you will have to ask the client to find the controller again.
- Users may have a max of 6 controllers connected to client per session. Any more than that and you'll have to remove some of the joysticks, and restart the client with the new joysticks attached.
- /showinstanceinfo will now show information about what instances you and your group mates are flagged to enter.
- The overhead map now automatically closes when entering a turret, pilot chair, and operations station.
- Objects will now automatically stack when placed into a wearable container, even if the wearable container is not equipped (e.g., it's in your house).
- Credit and bank values now can be delimited via a token of your choice (comma or period). This option is turned off by default, but you can turn it on via the Options -> Misc panel.
- Naming a building, waypoint, crafted item or backpack in a player's inventory now ignores any leading @'s. @'s that are not at the start of the name are unaffected. For example: "@my house" will now be treated as "my house", "party @ my place" will still be "party @ my place" and " @home" will remain " @home" (notice the space).
- Fixed a bug that would cause inventory and examine windows to display incorrect usability information after changing characters.
- Collection titles no longer show as code string.
- Removed "Description:" text from Quest Journal when a quest category is selected.
- The Ship Component Management window now properly shows the counter measure packs for gunships allowing the packs to be loaded.
Waypoints: - You can now specify the name of the waypoint in the /waypoint command by putting it at the end of the command.
- A "Set Color" option has been added to the waypoint radial menu to set the color of the waypoint. Note that this only sets the color of the waypoint, not the color of the waypoint name. You can also specify the waypoint color (blue, green, orange, purple, white, yellow) anywhere in the /waypoint command to create the waypoint in that color.
- /wp has been added as a shortcut for /waypoint.
- The waypoint created from the bazaar vendor search now contains the price and name of the item in the waypoint name.
- On the ground, you can create a waypoint at the current intended/look at target location by specifying -target immediately after /waypoint (i.e. "/waypoint -target"). The intended (green bracket) target is checked first, and then the look at (blue bracket) target is checked. If there is no intended or look at target, the current location is used.
- Fixed an issue where if a mail has multiple attached waypoints, and you save each attached waypoint one at a time, it will always create the last attached waypoint.
- Fixed an issue where a waypoint attached to a mail does not retain its color when the waypoint is recreated from the attachment.
- The waypoint color for the waypoint created by /findFriend is now purple. This only applies if a waypoint is actually created. If the existing /findFriend waypoint is re-used, the existing waypoint color will be maintained.
- The waypoint color for the waypoint created for the Bazaar Terminal Vendor Location is now green.
- The waypoint color for the waypoint created by surveying is now orange. This only applies if a waypoint is actually created. If the existing surveying waypoint is re-used, the existing waypoint color will be maintained.
- Fixed an issue where sometime the /findFriend and survey waypoint do not display the correct distance in the waypoint monitor.
- You can create a waypoint on a different planet or space zone from anywhere by specifying the planet/space zone name immediately after /waypoint (i.e. "/waypoint <planet/space zone name>"). The following lists the planet/space zone name that you can pass to the /waypoint command (i.e. "/waypoint <planet/space zone name>") to create the waypoint on the specified planet/space zone.
- tatooine -> Tatooine
- naboo -> Naboo
- corellia -> Corellia
- rori -> Rori
- talus -> Talus
- yavin4 -> Yavin4
- endor -> Endor
- lok -> Lok
- dantooine -> Dantooine
- dathomir -> Dathomir
- kachirho -> Kashyyyk (Kachirho)
- etyyy -> Kashyyyk (Etyyy, the Hunting Grounds)
- khowir -> Kashyyyk (Khowir Forest)
- mustafar -> Mustafar
- space_tatooine -> Tatoo System
- space_naboo -> Naboo System
- space_corellia -> Corellian System
- space_deep -> Deep Space
- space_kessel -> Kessel System
- space_yavin4 -> Yavin System
- space_endor -> Endor System
- space_lok -> Karthakk System (Lok)
- space_dantooine -> Dantooine System
- space_dathomir -> Dathomir System
- space_kashyyyk -> Kashyyyk Space
- space_nova_orion -> Ord Mantell (Nova Orion Sector)
Advanced Decoration: - Advanced decoration options, pitch and roll, are now available as collection rewards.
- The left/right furniture rotation commands have been replaced with yaw+/yaw- commands. On the Rotate radial sub-menu, they will appear as Yaw+ and Yaw-, and as slash command /rotateFurniture YAW <degrees (-180 to 180)>.
- There is a new option at the bottom of the Misc Options tab to set the number of degree by which furniture are rotated when using the Rotate radial sub-menu or when using /rotateFurniture and no degree is specified. The default value is 90.
- Yaw Random has been added to the Rotate radial sub-menu (slash command /rotateFurniture YAW RANDOM) that that will randomly rotate the object around the yaw axis.
- Reset has been added to the Rotate radial sub-menu (slash command /rotateFurniture RESET) that will reset the object's rotation/orientation.
- Copy has been added to the Rotate radial sub-menu (slash command /rotateFurniture COPY) that will set the current look at (blue bracket) target to the same rotation/orientation as the current intended (green bracket) target.
- Copy Location has been added to the Move radial sub-menu (slash command /moveFurniture COPY LOCATION) that will move the current look at (blue bracket) target to the same horizontal location as the current intended (green bracket) target. Both objects must be located in the same room.
- Copy Height has been added to the Move radial sub-menu (slash command /moveFurniture COPY HEIGHT) that will move the current look at (blue bracket) target to the same height as the current intended (green bracket) target. Both objects must be located in the same room.
- Added /rotateFurniture SAVE <save slot # (1 to 10)> and /rotateFurniture RESTORE <save slot # (1 to 10)> to allow saving an object's rotation information into 1 of 10 "rotation save slots", and then later applying the saved rotation information to another object.
- Furniture move and rotate commands can now be performed while stealthed.
- You can right-click the examine window to rotate objects in your house. While examining an object that can be manipulated in the your house, right-clicking the window will spawn a menu with options if the needed collections have been completed.
- Added left/and right move furniture commands in the Move radial sub-menu, and slash commands /moveFurniture left and /moveFurniture right.
Township of Aurilia: - The fog will no longer repel Master Pilots, even if their combat level is lower than 70.
- Added starship launch terminal to the township.
Beast Master: - Fixed an issue where level 90 beasts could stop gaining loyalty.
- The Structure Helper monkey will only buff structure skills, like architect.
- A new Helper Monkey was created with shipwright-only skill mods on it.
- Noxious Vrelt Scavengers will now stuff correctly.
Commando: - Heavy weapons can now be fired from kneeling and prone position (without Auto-Aim enabled).
Entertainer: - Fixed a bug where if you had sound disabled, you could not flourish.
- Corrected an issue that could leave someone unable to recieve buffs from an entertainer until they logged off and back in again.
- The Build a Buff UI will no longer allow entertainers to apply buffs with no effects in them.
- The Build a Buff UI now properly resets the used points when opening (you don't have to hit the clear button every time anymore).
Jedi: - The Saber Block buff may now be applied with any weapon. The parry bonus will still only be applied under the current rules: Melee weapon vs. Melee and Lightsaber weapon vs. Melee and Ranged.
Officer: - Decreased the sound volume on officer buff effects.
- Toned down the particle effect of Orbital Strike.
Trader: - Reverse Engineering: Corrected an issue that prevented you from adding Camouflage or Block Value as the 2nd or 3rd modifier when creating multi-stat Skill Enhancing Attachments.
- Munitions: Removed some deprecated stats from grenade crafting.
- Munitions: Added damage component to Warhead Fusing Mechanism.
Player Cities: - Fixed an issue with mayors not being able to pick up city decorations.
Miscellaneous: - Fixed incorrect texture references in the terrain shaders.
- Corrected an issue that caused a player to walk into space while on a ship.
- Throwing a grenade will no longer cause the player who threw the grenade to look as if he's running in place on another client's machine.
- Fixed a bug where camera would snap to behind a chair or mount when the player stands/dismounts.
- Players who sit on furniture during an event (such as the Millennium Falcon tutorial) will no longer be told they are still sitting when they attempt to use a mount or vehicle.
- The Galactic Map on the Ticket Terminal now displays Dathomir properly.
- Fixed a bug that would cause Gorvo to stop attacking players.
- Fixed a bug that caused the player's inventory to be re-sorted when using incubators, installing cybernetics, or crafting.
- Fixed a bug that prevented some self-buffs and heals from being used when targeting a dead creature.
- Corrected an issue with the lotto loot group loot setting where a player going link dead would result in items on the corpse not transferring properly to the winner.
- While using lotto group loot mode credits should always be split between all eligible group members even when no individuals specifically select to loot the credits.
- The Jedi located near a potted plant has been moved outside of his hut. He is now attackable.
- Backs on all paintings have been added.
Chapter 8 Gift - R2-D2 Comlink: - When you log into Chapter 8, you will receive the R2-D2 comlink. The R2-D2 comlink will trigger a series of events leading you into the oft unexplored reaches of space. Upon completion of the tasks triggered by activating the comlink, you will receive a unique reward.
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